24
Rule 3 Rule 4 Rule 5 Parameters Description
Shot timer
duration : 24 sec
24 sec -
1 to 99 seconds
Duration of ball possession time.
Shot timer end
stp game : No
No -
Yes or No
Countdown to 0 for possession time either stops or does not stop
the main timer.
Shot timer
1/10th : No
No -
Yes or No
If YES, the last second of possession time displays on the shot
timer.
Red light. end of period
: Yes
Yes -
Yes or No
If YES, the backboard perimeter red LED strip (if present) will light
at the end of each period.
Red light. end of 24s
: No
No -
Yes or No
If YES, the backboard perimeter red LED strip (if present) will light
at the end of each possession time period.
Yellow light. end of period
: Yes
Yes -
Yes or No
If YES, the yellow LED strip (if present) will light at the end of each
period.
Yellow light. end of 24s
: Yes
Yes -
Yes or No
If YES, the yellow LED strip (if present) will light at the end of each
possession time period.
Duration,before
game : 0 min
0 min -
0 to 90 minutes
If = 0, no automatic countdown.
If > 0, the board will count down the programmed period, once the
sport has been validated.
Press “Start” to launch this countdown.
Horn before game
play : 0 min
0 min -
0 to 90 minutes
Allow to signal with a short warning blast the next start of match. If
= 0, no horn.
Period Number
/game : 2
2 6
1 to 9 periods
Match with 1 to 9 periods.
Period duration
/game : 20 min
16 min 4 min
1 to 50 minutes
Duration of game periods.
Auto time break
duration : 0:00sec
0:00s 0:00s
0 to 90 minutes
If = 0, no automatic countdown.
If > 0 the board will count down automatically the programmed time
to the end of the period.
Horn before time
brk end : 0 sec
0 sec 0 sec
0 to 50 seconds
If = 0, no automatic horn.
If > 0, signal with a short blast the next start of match.
Half time
duration : 0 min
0 min 0 min
0 to 90 minutes
Programme the duration time if dierent from 15.
If = 0, no automatic interval.
Extra time
duration : 5 min
5 min 5 min
1 to 50 minutes
Selection of extra time period of match if there is a tie. A extra time
of 5 minutes repeatable if there is a tie.
Team foul maxi
cumul. : 5
8 8
1 to 9
Selection of maximum number of fouls cumulated.
Individual foul
number : 5
5 5
1 to 6
Choose limiting 1 to 6 individual player fouls before sending o The
6th foul is only visible on the keyboard screen).
Time out
duration : 60 sec
60 sec 60 sec
1 to 99 seconds
Choose the duration of time out.
Auto horn time
out end : No
No No
Yes or No
If YES, the horn’s ringing automatically at each end of time out.
Horn before time
out end : 10 sec
10 sec 10 sec
0 to 99 seconds
If = 0, no automatic horn.
If > 0, signal with a short blast at the next end of time out.
Time out 30 sec.
: No
No No
Yes or No
If YES
Assigning a time HOME/GUEST
- Keys 12 or 12’ : display of the set value (default 60 sec.)
- Press to OK key : starts the time-out countdown
If NO
Assigning TO HOME/GUEST. Automatic stop at the end of the
countdown or pressing the corresponding key.
Player's number
HOME 4 : 4
4 4
1 to 99
Number of the 4th player.
Player's number
GUEST 15 : 15
15 15
1 to 99
Number of the 15th player.
Score per player
: No
No No
Yes or No
If YES, the function point per player is active.
If NO, the function point per player is no active.
Horn
duration : 5 sec
5 sec 5 sec
0 to 5 seconds
If = 0, no automatic horn.
If > 0, limit the duration of the horn’s ringing for reduce the sound
level in the room.
Keep display
result : 30sec
30 sec 30 sec
10 to 60 seconds by
step of 10
Maintains display of the last period for a programmable time if the
rest time is not programmed.
Factory data
load : No
No No
Yes or No
If YES, reload the values of parameters as provided on putting the
display board into service.