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Cobra ODE - Table 5.8: Accessed Files on ISO Load

Cobra ODE
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Cobra ODE User Manual v2.0
47
the sector position on the disc. Post-processing of the DISC.ISO is therefore required in
order to obtain a valid copy of the disc. See below for more information.
Since firmware version 1.6, a EJECT file will also be made available which can be read in
order to trigger the auto-eject feature of the ODE.
Example:
Assuming the HDD has a PS3 ISO "game.iso" with game id BLUS12345, on loading of
manager, it will have access to the following files:
/dev_bdvd/COBRA/COBRA.NFO
File containing extra information from the
COBRA ODE
/dev_bdvd/COBRA/DISC.ISO Disc image of the disc in the drive
/dev_bdvd/COBRA/EJECT Auto-eject disc trigger
/dev_bdvd/COBRA/BLUS12345 File containing information on the iso file
/dev_bdvd/COBRA/BLUS12345.PNG ICON0.PNG file contained inside game.iso
/dev_bdvd/COBRA/BLUS12345.SFO
PARAM.SFO file contained inside
game.iso
/dev_bdvd/COBRA/BLUS12345.RUN Game selection trigger
Table 5.8: Accessed files on ISO load.
Our downloads section on the cobra-ode.com website provides for a simple function
(manager.h and manager.c) provided for free use (public domain) which will parse the
directory and provide a simple structure, enabling access to all files. Developers using
those functions should find it easier to integrate with our product.

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