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Commodore Amiga - Page 125

Commodore Amiga
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•
COMPLEMENT,
where
each
pixel that
makes
up
the
text is
the
color
"opposite"
the color of the pixel
that
it replaces. (To see how
this works,
add
text to an icon containing all four colors,
then
move
the
text as described below.)
• INVERSVID, where the text
is
surrounded
by
the
currently selected
foreground color.
When
you
add
INVERSVID text to an icon,
the
background for
the
text replaces existing pixels in the icon while the
text itself does not.
To
change
the
display
mode,
point within
the
gadget labeled
Mode,
then
click the Selection
button
one
or
more
times until
the
name
of
the
mode
you want appears. In the gadget, note
that
the
name
of the
mode
is displayed in
the
gadget using
the
currently
selected
foreground color,
background color,
and
display
mode.
6.
Select the Position gadget to
add
the
text to
the
icon. In
the
requester
that
appears, select
the
arrows to move
the
text up, down, left,
or
right.
Select the Single gadget if you want
the
text to move only a single pixel
each
time you select
an
arrow. Select Repeat if you want
the
text to
continue
to move if you
hold
down the Selection
button
after you select
an
arrow.
When
the
text is where you want it, select OK.
If
you
change your
mind,
select Cancel to
return
to
the
previous requester
without adding text to
the
icon.
When
you're
through adding text, select OK.
If
you want to start over with
the icon as
it
was before you chose Write Into
Frame,
select Reset.
If
you
decide
you
don't
want to
add
text to
the
icon, select Cancel.
Using
the
Undo
Feature
If
you
think
that
a change
you're
about to
make
to an icon may
not
turn
out
the
way you want,
choose
Snapshot
Frame
from
the
Copy
menu
before you
make
the
change.
When
you do,
the
Icon
Editor saves a copy of
the
currently selected frame.
If
things
go
wrong, you
can
get
back
what you
had
before
by
choosing
Undo
Frame
from
the
Copy
menu.
A-16
Appendices

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