EasyManua.ls Logo

Commodore VIC-20 - Page 166

Commodore VIC-20
404 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
152
The VIC 20
User
Guide
2
Y=3:REM
DECIMAL
DIGITS
WANTED
IN
NUMBER
30
R3=INT(X*R1+.5):REM
ROUND
TO
NEAREST
WHOLE
NUMBER
40
R4=INT(X*R1*10fY.5)/10fY:REM
ROUND
TO
Y
DECIMAL
PLACES
50
PRINT"
RAW
."iRl
55
PRINT"RANGED
*,";R2
60
PRINT"ROUNDED
";R3
65
PRINT"ROUNDED
DECIMFlL"iR4
The variable Y controls the number
of
decimal digits
of
precision in the
rounded decimal number. Your results will be similar to the following:
RAW
*
.672457317
RANGED
*'
67.2457317
ROUNDED
67
ROUNDED
DECIMAL
67.246
Generating
Random
Dice
Throws
Random
numbers are generated in the range 0 through
not
quite I (the
limit
of
I, in calculus terms). You will have to convert the random number to
whatever range you require. Suppose numbers must range from 1 to 6 (as in
one die number
of
a dice game). You will need to mUltiply the random
number by
6.
6 *
RND(l)
This returns a real number in a range just greater
than
0
but
less
than
6.
Add
I to get a number between I and
6.
6 *
RND(l)
+ 1
Then convert the number to
an
integer. This discards any fractional part
of
a
number, returning the number in the range I to 6 but in integer form.
INT(6 * RND(O) +
I)
or:
A%
= 6 * RND(O) + 1
The general cases for converting the
RND
fraction to whole number
ranges are shown below.
INT
(RND(O) * N)
INT
(RND(O) * N + I)
INT
(RND
(0) * N + M)
Range 0
to
N
Range 1
to
N
Range M
to
N

Other manuals for Commodore VIC-20

Related product manuals