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Commodore VIC-20 - Page 219

Commodore VIC-20
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Chapter 6 Graphics
205
To liven him up a bit, we'll make him wave one arm by defining two
more versions of the character that contains the arm.
To observe him in action, enter the following program:
100
CLR:POKE
52124:POKE
56124:CLR
105
DLY=500
110
POKE
36869,254
115
REM
COPY
UNREVERSED
CHARACTERS
120
FOR
1=6144
TO
6668
:
POKE
I,PEEK(26624+l)
:
NEXT
I
130
SB=256*PEEK(648):CB=378S8+256*(PEEK(648)
AND
2)
135
REM
CLEAR
SCREEN
AND
SET
UP
DISPLAY
AREA
140
PRINT
"::laQA"
150
PRINT
''It/W''
160
REM
LOAD
TOP
HALF
OF
PLAYER

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