ADDITIONAL GENERIC FEATURES
Ad 09 Game Cleaned - When enabled (set to YES) thè game cleaning counter will be reset to zero and Game
Clean-Me Green light will go out when STEP is depressed.(Also see E Ad31.)
Ad 10 Coin Reset - When enabled (set to YES) all coin and pald credit totals will be reset to zero when STEP is
depressed.
Ad 11 Audits Reset - When enabled (set to YES) all audit totals except for coins and pald credits will be reset to
zero when STEP is depressed.
Ad 12 Restore High Score - When enabled (set to YES) thè High Score Levels and assoclated Inltlals will be
restored to backup settings when STEP is depressed.
Ad 13 Expand Adjustments - When set to NO, depressing thè STEP push-button advances directly to E Ad 45,
FACTORY RESTORE. When set to YES, depressing thè STEP push-button sequences through thè expanded
adjustments. When exiting from expanded adjustments, this function is reset to OFF for thè next tlme that
adjustments are required.
E Ad 14 Match Percent- Set Match percent from 00% to 10% or OFF. At 00% thè match display occurs at thè
end of thè game but never awards a credit.
E Ad 15 Balla Per Game - Adjust thè number of balls per game; 2 to 5.
E Ad 16 Tilt Warnings - Adjust thè number of plumb bob tilt switch closures before thè ball in play Is tilted; 1 to
3 or OFF.
E Ad 17 Replay Boost - Set to YES or NO. When set to YES, exceeding a replay will set a temporary replay level
for each time a replay level is surpassed. This new level will equal thè player’s final score (when thè replay was
awarded) for each followlng game, untll thè replays have all been played. At this time thè prevlous level Is resumed.
E Ad 18 Credits Limit - Adjust thè maximum number of credits that may be posted; 4 to 50.
HIGH SCORE LEVELS (E Ad 19 through 30)
There are four of thè six high score levels with associated player inltlals that are displayed during thè attract mode.
This provides a high-score-to-date feature. When players exceed these levels, thè player initials may be entered
to replace thè previous ones. These levels may be adjusted to award credits and to be reset to backup values after
a selected number of games.
E Ad 19 Hiscores Allowed - Set to enable or disable thè four high score levels; YES or NO.
E Ad 20 World Record-Adjust thè number of credits awarded for exceeding level 1 (thè highestof thè four levels);
Oto 5.
E Ad 21 Highscore 1 Award- Adjust thè number of credits awarded for exceeding level 1 ; 0 to 3.
E Ad 22 Highscore 2 Award - Adjust thè number of credits awarded for exceeding level 2; 0 to 2.
E Ad 23 Highscore 3 Award - Adjust thè number of credits awarded for exceeding level 3; 0 to 1.
E Ad 24 Backup World Record - Adjust thè score level to which thè world record (thè highest of thè four levels)
may be altered. This adjustment is not affected by E Ad30 (Factory Reset defaults to 7,500,000).
E Ad 25 Backup Highscore 1 - Adjust thè backup score level to which level 1 may be reset.
E Ad 26 Backup Highscore 2- Adjust thè backup score level to which level 2 may be reset.
E Ad 27 Backup Highscore 3- Adjust thè backup score level to which level 3 may be reset.