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Snares/Kicks/Toms - Try 3:1 to 6:1, [6, 20ms, .2s, 6].
Shorten decay if you need to bring up "after ring". If a
tom has too much attack, turn attack down between
.2ms – 3ms. If crackling from L.F., modulation occurs,
play with longer attack or release times, or Det HP.
Since you can load compression on without sounding
funny, watch "mic leakage" which can become a
problem. Gate before compression in this case. A gate
can also improve “Smack” on a drum.
Room mics – With the PUMP, “Room Mics ‘R’ Us”. It
is so fun to use. On percussion, try radical ratios like
10:1 or 20:1 to liven up any room. Just patch in a mic
10 - 25 feet from the drums (or other instruments) and
slam the meters. Try attack on 1mS - 20ms and release
on .15s. Fifteen to twenty dB of compression is starting
to sound about right for a John Bonham thing, but don't
be afraid to run the gain reduction meters to 20dB and
beyond. Better have quiet mic preamps too, as 20 dB
of compression will bring the noise floor up by 20 dB.
The release should be quick (< .5sec) for the largest
sound, but slower releases can often be effective when
mixed in with the rest of the kit. Room ambience can
be made to "swell up" on the tom and snare rings later,
filling in behind the close mics. If you want to add a bit
of "grunge", engage the Saturation (Sat) circuit.
OPTO Setting – To get an OPTO (or LA2a) type sound, Try
3:1, ATT 10 – 20mS, REL on OPTO.
1176 Setting – Keep the Attack around 1mS (3mS or under)
and use ratios 4:1 thru 20:1. 1176’s are very fast and attack
in less than a millisecond