Chapter 3: Play Right Away
3.1 Choosing Chess or Checkers
Depending on your choice, set up either
the magnetic chess pieces (
and tips are found in Chapter 7) or and tips are f
the magnetic checkers (checker rules
are found in Chapter 8). Both sets of
pieces are found in the piece-storage
compartment located next to the battery
fter you have installed the bat
LCD will show “PL AY Che ss.” (If it
doesnʼt press the ACL button on the back
of the unit.) At the left of the display, a
white box indicates itʼs Whiteʼs move,
since the White pieces move fi rst in
If you wish instead to play checkers,
press the NEW GAME button. The
display will show “PL AY Ch
ʼs turn, since Black moves
3.2 How to Register Your Move
Master Chess is equipped with
a sensory board. Every square on the
board is labeled with a unique address,
made up of a letter and a number
simple. Think of communicating your
move as a two-step process
e and then registering the
square of the move you wish to make.
To make a move, press down l
of the chess piece or checker you wish
to move. Unless youʼve restricted the
normal sounds (see 4.13 below), youʼll
hear a beep. The coordinated of that
square will appear in the LCD. (You
might see, for example, “E2.”) Next
you wish to move the piece or man to.
If you try to make an illegal move,
r the standard beep followed
immediately by a deeper tone.
ʼre playing checkers, the from
square you pressed will be
You can either complete the move by
moving the checker to a legal square
original move and make another one.
If youʼre playing chess, the comp
illegal move will appear on the screen.
. That part of the move will be
rest of the illegal move will be erased.
The illegal move is canceled, allowing
3.4 Making Master Chess Move
After youʼve successfully made your
move, Master Chess will reply with its