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Excalibur Einstein Master Chess Checkers E951 - Getting Started: Play Right Away; Registering Your Moves; Handling Illegal Moves

Excalibur Einstein Master Chess Checkers E951
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Chapter 3: Play Right Away
3.1 Choosing Chess or Checkers
Depending on your choice, set up either
the magnetic chess pieces (
chess rules
and tips are f
ound in Chapter 7) or
and tips are found in Chapter 7) or and tips are f
the magnetic checkers (checker rules
are found in Chapter 8). Both sets of
pieces are found in the piece-storage
compartment located next to the battery
compartment.
A
fter you have installed the bat
teries, the
LCD will show “PL AY Che ss.” (If it
doesnʼt press the ACL button on the back
of the unit.) At the left of the display, a
white box indicates itʼs Whiteʼs move,
since the White pieces move fi rst in
chess.
If you wish instead to play checkers,
press the NEW GAME button. The
display will show “PL AY Ch
k rs.” At
the left of the LCD
, a black bo
x indicates
that itʼs B
lack
ʼs turn, since Black moves
rst in checkers.
Master Chess gives you t
he fi rst move.
3.2 How to Register Your Move
Your
Master Chess is equipped with
a sensory board. Every square on the
board is labeled with a unique address,
made up of a letter and a number
.
Whe
ther yo
uʼre playing chess or
checkers, mak
ing
your move is very
simple. Think of communicating your
move as a two-step process
—registering
the
from
squar
e and then registering the
to
square of the move you wish to make.
To make a move, press down l
ightly on
the
from
square with the bottom
edge
of the chess piece or checker you wish
to move. Unless youʼve restricted the
normal sounds (see 4.13 below), youʼll
hear a beep. The coordinated of that
square will appear in the LCD. (You
might see, for example, “E2.”) Next
press down on the
to
square, the square
you wish to move the piece or man to.
Youʼll hear another beep
letting you
know your move has be
en re
g
ister
ed.
3.3
Illegal Moves
If you try to make an illegal move,
youʼll he
a
r the standard beep followed
immediately by a deeper tone.
If you
ʼre playing checkers, the from
square you pressed will be
displayed.
You can either complete the move by
moving the checker to a legal square
o
r press the
from
square to cancel the
original move and make another one.
If youʼre playing chess, the comp
lete
illegal move will appear on the screen.
To take it back, simpl
y press fi rst on the
to
square
. That part of the move will be
erased from the
display.
Then press on the
from
square and the
rest of the illegal move will be erased.
The illegal move is canceled, allowing
you to make a new move.
3.4 Making Master Chess Move
After youʼve successfully made your
move, Master Chess will reply with its
The LCD will display
LOSE
” if either side loses.
5