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Flame TAKT - Page 18

Flame TAKT
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LFO - WAVE (Wellenformen)
18. SH3 (Sample & Hold 3 - Sequence)
Even 8 step rectangle sequence.
19. SH4 (Sample & Hold 4 - Sequence)
Even 8 step rectangle sequence.
20. SH5 (Sample & Hold 5 - Sequence)
Even 8 step rectangle sequence.
21. SH6 (Sample & Hold 6 - Sequence)
Even 8 step rectangle sequence.
22. SH7 (Sample & Hold 7 - Sequence)
Even 16 step rectangle sequence.
23. SH8 (Sample & Hold 8 - Sequence)
Even 16 step rectangle sequence.
24. SH9 (Sample & Hold 9 - Sequence)
Uniform 16 step rectangle sequence with low dynamics.
25. bbA (Bouncing Ball sequence)
Short pulses getting faster.
26. rnd (RANDOM)
Random waveform (digital noise).
During slow playback, sliding values due to interpolation
(value smoothing).
13. d-1 (DIGITAL 1 - Sweep)
Sinusoidal sweep for floating effects.
14. d-2 (DIGITAL 2 - Reso)
Resonating square waveform.
15. d-3 (DIGITAL 3 - Reso)
Resonating softer square waveform.
16. SH1 (Sample & Hold 1 - Sequence)
Even 8 step rectangle sequence.
17. SH2 (Sample & Hold 2 - sequence)
Even 8 step rectangle sequence.
18

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