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Harman Kardon CITATION 7.0 - Page 62

Harman Kardon CITATION 7.0
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Citation 7.0 Owner’s Manual
Preliminary Draft
Page # 62
Enitre Contents Copyright ©1995 - Harman Kardon Inc.
Size: This choice tells the DSP system how large a room to imitate. The settings in this menu act to fine tune the room
type previously selected.
To make a room size choice, at the main Venue Edit menu, press the “Г button so that the on screen pointer is next
to “Size”. Press “select” to move to the next menu screen.
There are three choices: Small, Medium and Large (figure #xx). The best way to make this selection is to try all three
settings, and choose the one that best suits your taste. Use the “Г and “Ï“ buttons until the on screen Ö pointer is
next to the desired selection. Press “Select” to make your choice, and note that the ““ cursor will move next to the
pointer. Press “Exit/OK’ to enter the setting to the 7.0’s memory and return to the main venue creation menu.
Room Brightness: Every room has a unique characteristic called “brightness”, that is influenced by the absorbency of
the room’s walls and furnishings and angles of the walls to the listening position. Brightness may be thought of as a
filter that determines how much of a sound’s high frequency content is reflected back into a room, as opposed to
Reflectivity, which determines the time it takes for a sound to decay.
To change the “Brightness setting, start at the main Venue Edit menu. Press the “Г button so that the on screen
pointer is next to “Brightness”. Press “select” to move to the next menu screen.
The three choices available are dark, medium and bright. Again, the best way to select which option is best for your
installation is to play a musical source and try all three choices. Select the option which delivers the desired effect.
Use the “Г and “Ï“ buttons until the on screen Ö pointer is next to the desired selection. Press “Select” to make your
choice, and note that the ““ cursor will move next to the pointer. Press “Exit/OK’ to enter the setting to the 7.0’s
memory and return to the main venue creation menu.
Venue Reflectivity: This series of settings determines how the sound will control the decay time, which is the interval
between the time a sound starts at a speaker or live performance, and when it reaches the listener’s ears. Factored
into the delay time is the multiple arrival time for direct sounds and reflected sounds that bounce off the wall.
From the main Venue Edit menu, press the “Г button so that the on screen pointer is next to “Reflectivity”. Press
“select” to move to the next menu screen.
Three “reflectivity” choices are available:
Minimal: This approximates a relatively “dead” room, where sound is fully absorbed and not reflected back at
the listener.
Partially: This approximates a standard room, where there is a normal amount of sound wave reflection.
Reflective: This approximates a “live” room, where there is a high degree of sound reflectivity.
Use the “Г and “Ï“ buttons until the on screen Ö pointer is next to the desired selection. Press “Select” to make your
choice, and note that the ““ cursor will move next to the pointer. Press “Exit/OK’ to enter the setting to the 7.0’s
memory and return to the main venue creation menu.
Ambiance Level: This setting controls the degree of “ambiance” in the venue. All of the settings above adjust the
individual characteristics of a venue. The “Ambiance” setting determines the degree with which the settings will be
applied to the program. The best way to picture the impact of the ambiance level is to picture yourself sitting in the
front row of a concert hall, club or stadium. Even thought here may be reflections and other coloration to the sound
due to the acoustical characteristics of the room, your closeness to the sound will mask the venue’s sound. If you were
to move your listening position further back into the room, the sound you hear will be influenced to a greater degree by
the venue’s characteristics. This is sometimes described as the “wet/dry” mix of the room. The greater the ambiance
level, the “wetter” the room.

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