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Hasbro Fantastic Gymnastics - User Manual

Hasbro Fantastic Gymnastics
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Spring it, flip it, stick the landing!
E4949
8
+
AGES
1+
PLAYE RS
CONTENTS
gymnastics gure • landing mat
OBJECT
Flip the gymnast onto the mat, landing hands or feet rst, and stick
the landing in the fewest tries to win. Stick it twice in a row and
you’ve mastered it!
HOW TO FLIP
1. Place the mat and the gure, feet rst,
on a hard surface.
2. There are 2 tabs on the gymnast’s back:
the top tab makes him go farther, while
the bottom one is for a closer range.
3. Place your nger on one of the tabs and press
down, sliding it o with a ick to spring the gymnast forward.
When you use the top tab, place the mat between 8 and 12
inches away. For the bottom tab, place the mat between 4 and 8
inches away.
TOP TAB BOTTOM TAB
E49490000_MINI GYM_I.indd 1 7/23/18 11:13 AM
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Summary

Game Objective

Objective of the Game

Flip the gymnast onto the mat, landing hands or feet first, and stick the landing in the fewest tries to win.

How to Flip the Gymnast

Initial Setup and Placement

Place the mat and the figure, feet first, on a hard surface for the initial flip attempt.

Understanding the Tabs

Two tabs on the gymnast's back control range: top tab for farther, bottom tab for closer.

Executing the Flip

Use a tab to spring the gymnast forward, adjusting mat distance based on the tab used.

Game Challenges

Easy Peasy Challenge

Stick the landing using the top tab for a basic challenge.

Flip-a-Roo Challenge

Use the lower tab to flip the gymnast multiple times before sticking the landing.

Tower Flip Challenge

Flip the gymnast over an object placed between the mat and the gymnast.

High Dive Challenge

Spring the gymnast from a lower surface to a mat on a raised object.

Overview

This document outlines the instructions and challenges for the "Fantastic Gymnastics Mini Action Game," a tabletop game designed for one or more players aged 8 and up. The game's core function revolves around a gymnastics figure that players attempt to flip onto a landing mat, aiming to "stick the landing" either hands or feet first. The objective is to achieve this in the fewest possible tries, with mastery achieved by sticking two consecutive landings.

Function Description

The Fantastic Gymnastics game provides an engaging and skill-based experience where players manipulate a small gymnast figure to perform acrobatic flips. The primary mechanism involves using a finger to press and flick one of two tabs located on the gymnast's back. These tabs are strategically designed to influence the trajectory and distance of the flip: the top tab propels the gymnast farther, while the bottom tab is for closer-range flips. This dual-tab system allows for varied play and precision, enabling players to adjust their technique based on the desired outcome and the distance to the landing mat. The game's simplicity in its core action—a flick of the finger—belies the challenge of mastering the timing and force required for a perfect landing.

The game is designed to be played on a hard surface, ensuring consistent performance of the gymnast figure. The landing mat serves as the target, and successful play involves the gymnast landing upright on this mat, either on its hands or feet. The satisfaction of "sticking the landing" is the central reward, encouraging players to refine their technique through practice. The game's design fosters hand-eye coordination and fine motor skills, as players learn to control the force and angle of their flick to achieve the desired flip.

Usage Features

The Fantastic Gymnastics game offers a range of usage features, from basic flipping techniques to advanced challenges, catering to different skill levels and play styles.

  • Basic Flipping Technique: To initiate a flip, players place the gymnast figure, feet first, on a hard surface alongside the landing mat. They then place a finger on one of the two tabs on the gymnast's back. A downward press followed by a quick flick of the finger springs the gymnast forward. The choice of tab dictates the optimal distance for the mat: 8 to 12 inches away for the top tab (for farther flips) and 4 to 8 inches away for the bottom tab (for closer flips). This fundamental technique is the gateway to all other game modes and challenges.

  • Multiple Flips: For more advanced maneuvers, players can aim for multiple flips. This is achieved by placing the finger on the lower tab's edge, pushing down hard, and flicking quickly to launch the gymnast high into the air, allowing it to complete several rotations before landing. This technique adds a layer of complexity and spectacle to the game, requiring greater control and understanding of the figure's mechanics.

  • Solo Play and Multiplayer: The game supports both solo and multiplayer modes. In solo play, players can test their skills against a series of challenges, aiming to complete them in the fewest possible tries. This encourages self-improvement and mastery. In multiplayer games, players take alternate turns, competing to be the first to stick a landing or complete a challenge, fostering friendly competition and social interaction.

  • Game Challenges: The manual provides a structured set of challenges to enhance the gameplay experience:

    • Easy Peasy: The simplest challenge, requiring players to stick a landing using only the top tab. This serves as an excellent starting point for new players to get accustomed to the basic mechanics.
    • Flip-a-Roo: This challenge introduces the concept of multiple flips. Players must use the lower tab to make the gymnast flip multiple times before sticking the landing. This requires more precise timing and force.
    • Tower Flip: This challenge adds an obstacle. Players must place a tall object, such as a water bottle, between the mat and the gymnast. Using the top tab, they must flip the gymnast over the object and stick the landing. This introduces an element of spatial reasoning and obstacle navigation.
    • High Dive: This challenge involves elevation. Players place an object with a flat surface (like a box or a stack of books) and place the mat on top. Using the top tab, they must spring the gymnast from a lower surface onto the top of the object and stick the landing. This tests the player's ability to control vertical trajectory and landing accuracy.
  • Creative Play: Beyond the predefined challenges, the game encourages players to "get creative and make up your own challenge!" This open-ended feature promotes imaginative play and allows players to continuously invent new ways to enjoy the game, extending its replayability and engagement.

  • Slippery Surface Tip: A practical tip is provided for playing on slippery surfaces. To prevent the gymnast's base from sliding during a flick, players are advised to use one hand to steady the base while the other hand performs the flick. This ensures consistent performance regardless of the playing surface.

Maintenance Features

While the manual does not explicitly detail maintenance features in the traditional sense (e.g., cleaning instructions for electronic components), the simplicity of the game's components implies minimal maintenance requirements.

  • Durable Components: The game consists of a gymnastics figure and a landing mat, both likely made from durable materials designed to withstand repeated use and the forces involved in flipping. The robust nature of these components means they are built to last through numerous play sessions without requiring special care.

  • Storage: The compact size of the gymnastics figure and landing mat suggests easy storage. Keeping the components together in a safe place when not in use would prevent loss and potential damage, ensuring the game remains ready for play.

  • Cleaning: Given the nature of the materials, general cleaning with a damp cloth would likely suffice if the components become dirty from play. Avoiding harsh chemicals would help preserve the integrity and appearance of the figure and mat.

In summary, the Fantastic Gymnastics Mini Action Game is a skill-based tabletop game that challenges players to master the art of flipping a gymnast figure onto a landing mat. Its intuitive flick mechanism, combined with a variety of structured and open-ended challenges, provides a fun and engaging experience for individuals and groups. The game's simple, durable components ensure ease of use and minimal maintenance, making it a readily accessible and enjoyable activity for its target audience.

Hasbro Fantastic Gymnastics Specifications

General IconGeneral
Game TypeAction
Recommended Age8+
ManufacturerHasbro
Batteries RequiredYes
Age Range8 years and up
Number of Players1 or more
CategoryGame
Battery Type2 x AA
Players1 or more players

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