In HOTCUE mode
ADD a HotCue at the current playhead position by
pressing a pad.
The pad lights up in red when a HotCue is defined.
Press a pad to position the playhead at the
corresponding HotCue.
To delete a HotCue, press SHIFT + a pad.
ADD or DELETE up to 8 HOTCUES on the fly.
In ROLL mode
Pad 1 enables a temporary loop of 1/16 of a beat.
Pad 2 enables a temporary loop of 1/8 of a beat.
Pad 3 enables a temporary loop of 1/4 of a beat.
Pad 4 enables a temporary loop of 1/2 of a beat.
Pad 5 enables a temporary loop of 1 beat.
Pad 6 enables a temporary loop of 2 beats.
Pad 7 enables a temporary loop of 4 beats.
Pad 8 enables a temporary loop of 8 beats.
The track continues to play in the background and when
you exit the loop/let go of the pad, you continue the
playback of the track without having lost the rhythm and
the phrasing.
In SLICER mode
Enabling SLICER mode cuts the active loop into 8 slices,
and each pad (from 1 to 8) lets you play a loop of these 8
slices on the fly. The active loop moves throughout the
track.
In SAMPLER mode
The pads let you play the 8 samples found on the first 2
lines of the multilayer sampler in DJUCED
®
.
Pad not lit up = no sample is being played.
Pad lit up = the sample is being played.
SHIFT + pad = stop the sample being played.
In _TONEPLAY mode (long press)
This mode lets you play a Cue point at different note
pitches. The Cue point can be selected in HOTCUE
mode beforehand.
In _FX mode (long press)
Pad 1 enables an automatic transition with the
FadeToGrey effect.
Pad 2 enables an automatic transition with the Wash Out
effect.
Pad 3 enables an automatic transition with the
Transdelay effect.
Pad 4 enables an automatic transition with the Dub Delay
effect.
Pad 5 enables the Flanger effect.
Pad 6 enables the Phonevox effect.
Pad 7 simulates a Baby Scratch at Cue point 1.
Pad 8 simulates a Baby Scratch at the current location in
the track.
In _SLICER LOOP mode (long press)
Enabling SLICER LOOP mode cuts the active loop into 8
slices, and each pad (from 1 to 8) lets you play a loop of
these 8 slices on the fly. The active loop remains looping
in this mode.
In _BEATJUMP mode (long press)
Pad 1 jumps back 1 beat in the track.
Pad 2 jumps ahead 1 beat in the track.
Pad 3 jumps back 2 beats in the track.
Pad 4 jumps ahead 2 beats in the track.
Pad 5 jumps back 4 beats in the track.
Pad 6 jumps ahead 4 beats in the track.
Pad 7 jumps back 8 beats in the track.
Pad 8 jumps ahead 8 beats in the track.