overview of OpenGL
introduction
Chapter 16
introduction
The OpenGL interface consists of a set of commands that allow
applications to define and manipulate three-dimensional objects. The
commands include:
• Geometric primitive definitions
• Viewing operations
• Lighting specifications
•Primitive attributes
• Pipeline control
• Rasterization control
OpenGL has been implemented on a large number of vendor platforms
where the graphics hardware supports a wide range of capabilities (for
example, frame buffer only devices, fully accelerated devices, devices
without frame buffer, etc.).
For more information on OpenGL, refer to these documents, published by
Addison-Wesley and shipped with HP’s implementation of OpenGL:
• OpenGL Programming Guide
Instruction on programming in OpenGL, offered in a tutorial format.
• OpenGL Reference Manual
A reference that contains details on all standard OpenGL functions,
as well as utility (GLU) functions and X-windows (GLX) functions.
• OpenGL Programming for the X Window System
Instructions on interfacing OpenGL with the X Window system.
OGLImp.book Page 6 Tuesday, February 14, 2006 9:15 AM