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Ice SNOWBALL TOSS - Programming Options - Part 2; Ticket Payout Zones and Multipliers

Ice SNOWBALL TOSS
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6
12 Score 0 - 40 1 0 20 1 Tickets for Zone
Sets the amount of ckets to win when 0 to 40 points are scored. See Score chart below. Also is used for giving ckets
just for playing.
13 Score 50 - 140 2 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 50-90 points are scored. See Score chart below.
14 Score 150- 240 3 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 100-190 points are scored. See Score chart below.
15 Score 250 - 340 4 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 200-290 points are scored. See Score chart below.
16 Score 350 - 440 5 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 300-390 points are scored. See Score chart below.
17 Score 450 - Bonus 10 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 400-490 points are scored. See Score chart below.
18 Ticket Mulplier 1 0 2 1 0 = Just for Fun
1 = 1 cket = 1 cket
2 = 2 ckets = 1 cket
This allows you to either turn o ckets and play for a score, pay out normal, or pay 1/2 the amount of ckets owed.
19 Game ID 0 0 2 1 0 = No marquee used.
When two games are linked, they must have dierent ID numbers. Game ID 1 controls the LED colors. When ID is set
they also broadcast to the marquee score and bonus informaon.
20 Fixed Ticket Override 0 0 100 1 0 = Normal
Seng a value will result in the game only paying that amount when played.
21 Cheat Sensivity 0 0 40 1 1=sensive, 40 not so much, 0 = o
22 Factory Reset 0 0 1 1 Factory Reset
Resets your values back to their lower sengs. You will then need to recongure to your sengs.

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