As for Sampling Type
,
if the camera is still static then three sampling types are not very di
ff
erent from each other
.
If
the camera is moving
,
sampling with slower speed can obtain better image quality which is commonly used in video
stitching
.
Blender Type is generally automatically chosen by the computer
.
CUDA
:
if the computer use NVIDIA graphics cards
,
you have to select NVIDIA CUDA technology to enable hardware
acceleration
.
OpenCL
:
if the computer doesn
’
t use NVIDIA graphics cards
,
we also provide hardware acceleration through OpenCL
.
CPU
:
non hardware acceleration
,
pure CPU computing
.
Optical Flow Stitching Blender Angle
:
This is used to adjust and calculate the image area of optical stitching
.
The
larger the angle is
,
the slower the speed is
,
the better the stitching e
ff
ect is
,
and the shorter the nearest stitching
distance is
.
Generally
,
it
’
s best to set the maximum angle as far as possible
(
the maximum angle of
2
D video is
20,
and the maximum angle of
3
D video is
16
)
.
Template Stitching Blender Angle
:
Adjusting the width of the stitching seam and increasing the stitching angle
properly can make the transition at the seam smoother
,
but may produce overlap
.
Stitching Smooth Transition
:
By eliminating the inter
-
lens chromatic aberration by using an algorithm
,
the overall
brightness and color of the picture remains the same
.
Gyroscopic stabilization can make screen automatically keep horizontal
.