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Korg Trinity V3 proX - 6-2: Pattern Name

Korg Trinity V3 proX
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6–2: Pattern Name
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6–2: Pattern Name
Here you can assign a name to each pattern. For the settings of the currently selected pattern, refer
to “6–1: Pattern Edit.”
6–2c: Pattern Name
When you press the text edit button of the pattern that you wish to name, the pattern naming dis-
play will appear (☞ Basic Guide, page 6).
▼ Page Menu Command
6–2A: Memory Status
This command displays the remaining amount of sequencer memory.
6–2B: Step Recording
Here you can record pattern data using step recording.
Specify the pattern in the tab 2 display , and select this command. The rest of the procedure is the
same as when step recording a track. For details refer to “5–1B: Step Recording.”
6–2C: Event Edit
Here you can edit individual data events of a pattern.
Specify the pattern in the tab 2 display, and select this command. The rest of the procedure is the
same as event editing for a track. For details refer to “5–1C: Event Edit.”
6–2D: Pattern Parameter
Here you can make various settings for the pattern specified in the tab 2 display.
For details refer to “6–1D: Pattern Parameter.”
6–2E: Erase Pattern
This command erases specified measures from the pattern specified in the tab 2 display.
For details refer to “6–1E: Erase Pattern.”
6–2F: Copy Pattern
This command copies the settings and data of the pattern selected in the tab 2 display to another
pattern.
Specify the copy source pattern in the tab 2 display, and select this command. The rest of the pro-
cedure is the same as in the track command Copy Track. For details refer to “5–1E: Copy Track.”
6–2G: Bounce Pattern
This command combines the data of the pattern specified in the tab 2 display with the data of the
pattern specified as the bounce destination, and places the combined data into the bounce destina-
tion.
Specify a pattern in the tab 2 display, and select this command. The rest of the procedure is the
same as in the track command Bounce Track. For details refer to “5–1F: Bounce Track.”
6–2c
Page Menu
6–2A
6–2B
6–2C
6–2D
6–2E
6–2F
6–2G
6–2H
6–2I
6–2J
Refer to “6–1:
Pattern Edit.”

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