Glossary
 
11-3
LFO
Low frequency oscillator. An oscillator is an electrical signal that cycles regularly 
between a minimum and maximum amplitude. The simplest oscillating waveform is 
the sine wave, but an LFO waveform can have almost any shape. The number of times 
each second that an oscillator repeats itself is called its frequency, which is measured 
in Hertz (Hz). Anything up to 50 Hz is considered low-frequency in musical 
applications. Use an LFO whenever you want to generate a 
periodic
 (repeating) effect. 
Adjusting the rate of the LFO will change the repetition rate of the effect.
Layer
A layer consists of a keymap processed through an algorithm. Layers can be stacked 
together within a program. Each layer uses one of the K2600Õs 48 available voices. 
Each K2600 program can contain up to three layersÑexcept drum channel programs, 
which can contain up to 32 layers.
Leslie effect
This classic vibrato effect was originally created by mounting a speaker in its cabinet 
so the speaker could be rotated at varying speeds. This applied a vibrato of varying 
rate to all sounds played through the rotating speaker.
Local
In this manual, used primarily in reference to control sources. A local control source 
affects each note in a layer independently. For example, if a local LFO is used as a 
control source, a separate LFO cycle will begin with each note start. The LFOs donÕt 
run in phase unless notes are started simultaneously. Compare Global.
Memory banks
The K2600Õs memory is divided into ten spaces where you can store any object you 
edit. These spaces are called banks. Each bank can hold up to 100 objects of each type, 
so we refer to them as the 100s bank, the 200s bank, and so on. The ID of an object 
determines which bank itÕs stored in. An object with an ID of 399, for example, would 
be stored in the 300s bank. ROM objects are stored in the Zeros and 100s banks. RAM 
objects can be stored in any bank.
MIDI
Musical Instrument Digital Interface. A specialized format for representing musical 
information in terms of standardized computer data, which enables electronic musical 
instruments to communicate with computers 
MIDI device
Any deviceÑkeyboard, computer, wind instrument, etc.Ñthat is capable of 
transmitting and receiving MIDI messages. Also known as a MIDI controller, or a 
MIDI source.
MIDI Master
A MIDI device that is conÞgured to control one or more other MIDI devices. The 
MIDI Out port of the master is connected by cable to the MIDI In port(s) of the slave 
device(s).
MIDI Slave
A MIDI device that is conÞgured to receive MIDI messages from a master device. The 
MIDI In port of the slave is connected by cable to the MIDI Out port of the master.
Nonlinear DSP Function
Without getting technical, nonlinear DSP functions like SHAPER and WRAP add 
waveforms to those already present in a sound, while linear DSP functions act upon 
the existing waveforms without adding new ones.
Note State
Any K2600 note is either on or off; this is its note state. Normally, any given noteÕs 
Note State switches on when you strike the key for that note. It switches off when you 
release the key, and any sustain controls you may have applied to the note (Sustain or 
Sostenuto pedal, etc.). Also see the index entry for Note State.
Object
A chunk of information stored in the K2600Õs memory. Programs, setups, keymaps, 
and samples are all objects. There are several others as well. Also see the index entry 
for Objects.