3-10
Algorithms and Parameters
Lexicon
THE REVERB BLOCKS (continued)
Room2
This algorithm is a variation of the Room
algorithm with different Shape and
Spread characteristics, and an overall
higher gain. This algorithm provides an
excellent simulation of a very small
room which is useful for dialog and
voiceover applications, but which may
be too colored for some sustained
musical tones. Increasing the Size/
Shape/Spread parameters produces an
excellent reverb, and an Infinite
parameter allows you to freeze the
reverberation for as long as you like.
Surround Chamber
This algorithm is similar to Chamber, but
has a mono output. This output is added
to the output of another reverb block
180° out-of-phase to allow a surround
decoder to identify which signals are to
be routed to the surround channel.
Note: This algorithm must be used
through a surround decoder to avoid
undesirable effects. When used with
another reverb block (as in the Matrix
Chamber algorithm, its entire signal can
be canceled out when used in mono. In
stereo, Surround Chamber can cloud
the mix if it is of comparable loudness to
the Chamber side of the algorithm.