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Brand | LSC |
---|---|
Model | MANTRA LITE |
Category | Lighting Equipment |
Language | English |
Explains manual text conventions like bold, italics, and bracketed text.
General description of the console's capabilities, user interface, and fixture control.
Details new features added in software version 3.0, including remote triggers and new chase patterns.
Describes optional expansion wings for increased fixture control and DMX universes.
Lists available Mantra Lite models and accessories like wings and DMX adapters.
Identifies all connectors and ports on the rear panel of the console.
Details the power connection and main switch for the console.
Explains how to connect DMX fixtures using the 5-pin XLR output.
Describes the use of USB ports for keyboards, mice, and memory sticks.
Covers network connectivity via Ethernet and physical security using a Kensington Lock.
Explains DMX512-A standard and the process of patching fixtures using manufacturer/model.
Step-by-step guide to patching one fixture by selecting manufacturer, model, and DMX address.
Covers multi-fixture patching and multi-patching to the same fader for efficiency.
Details how to patch fixtures with multiple cells or operating modes.
Instructions for viewing the current patch and removing fixtures from the patch.
Explains DMX universes, Art-Net, and sACN output mapping and rules.
How to control fixture intensity using yellow faders and the Fixture Master.
Introduction to using touch screen 'Apps' for controlling attributes like color, position, etc.
Methods for selecting fixtures to control via Apps, including manual and range selection.
Using Picker, Sliders, and Gels apps to manage fixture colors.
Using the Position app for pan/tilt control, including Fan and Ortho modes.
Using the Attributes app for parameters like gobos, color wheels, and shutters.
How to clear live memory settings for fixtures using Clear All or Selective Clear.
Steps for creating intensity, color, and pan/tilt animations using the Animate Apps.
Details on speed, crossfade, and animation modes like Forward, Reverse, and Random.
Using the Shapes App to create moving patterns for fixtures with pan/tilt attributes.
Parameters for shapes like amplitude, speed, spread, and how to record them.
Methods for recording the current output as cues or cue-lists onto red playback faders.
How to play back recorded cues and cue-lists using red playback faders.
Managing fade-in, fade-out, and link times for cues and cue-lists.
Overriding cue, chase, animation, and shape speeds temporarily.
Modifying cue names, memory names, fade times, and link times.
Changing cue order, jumping to cues, copying, and deleting cues.
Using ICPB filters to exclude attribute groups during playback.
Converting cue-lists to chases and setting speed/crossfade.
Introduction to controlling the console remotely via OSC, UDP, or TCP.
Connecting the console to a network for remote control and software updates.
Step-by-step guide to creating and configuring remote triggers for specific actions.
Details on setting up OSC, UDP, and TCP messages for remote control.
Configuring messages to report cue level changes back to a controller.
Description of the software and how to install it on a computer or tablet.
Using the editor to edit shows offline or to control the console online.
Instructions for connecting the editor via Ethernet or Wi-Fi.
How to use the editor's interface, keyboard shortcuts, and controls.
Introduction to creating and editing custom fixture templates.
Step-by-step process for defining DMX channels and attributes for new fixtures.
How to modify previously created or loaded fixture templates.
Common issues and their solutions, such as color selection or moving fixture problems.
Steps to recover the console if the default show becomes corrupted.