KORE 2 – 187
Whether the Midi Player receives any MIDI data and on which MIDI
channel they are received depends on the CHannel SeleCt and inPut SourCe
settings of the Sound it belongs to. Please read chapter 3.4 for details
about how to use the edit area.
The MIDI trigger behaviour of the Player is dened by the settings of the
C
loCKSynC
menu and the o
FF
n
ote
Menu (on the far right of the Player’s
interface). tHe oFF Note menu offers the following settings:
None means that the Player, once started, will keep on looping
according to the status of the Run button and any higher instances
dictating start or stop.
Gate invokes a different behaviour. It only has a function if the currently
selected Track has a dened trigger note. If so, any Note off messages
for that note value will stop the playback of the respective Track. In
this case, the track playback acts as if it was a sample in a sampler.
A note value between C-2 and G8 can be specied to stop playback
of the Midi Player with "note on" messages.
You will nd the load button on the File area in the middle part of the
Midi Player. It opens a standard le dialog window from your operating
system and by default directs you to the MIDI le folder of the NATIVE
INSTRUMENTS Shared Content. You can choose MIDI les from there or
navigate to any other folder on your system. Loaded les will appear in
the traCK liSt.
The Track List has two different modes: e
dit
mode and r
un
mode. The
List content can only be changed, with an active edit button..
Items can be removed from this list by selecting them with a mouse click
and pressing the delete button.
►
►
►
!
The Player can only play
one track at a time.
%
You can select and
remove multiple items
at once.