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Manufacturer | Nintendo |
---|---|
Model | DMG-01 |
Type | Handheld Game Console |
RAM | 8 KB |
Video RAM | 8 KB |
Weight | 220 g (7.8 oz) (without batteries) |
Media | Game Boy cartridges |
CPU | Sharp LR35902 |
Display | 2.6 inches, 160 x 144 pixels |
Colors | 4 shades of gray |
Sound | 4-channel stereo |
Power | 4 AA batteries |
Battery Life | 10-30 hours |
Dimensions | 148 mm x 90 mm x 32 mm (5.8 in x 3.5 in x 1.3 in) |
Connectivity | Link Cable |
Overview of hardware specs, CPU, RAM, screen, and processor.
Layout of memory addresses, including RAM, ROM, and I/O regions.
Covers cartridge controllers, operational modes, video, sound, timers, serial I/O, and interrupts.
Description of key I/O registers and special memory locations.
Explains CPU registers, flag register, program counter, and stack pointer.
Details various CPU commands including loads, ALU operations, and control flow.
Covers bit manipulation instructions like rotates, shifts, BIT, SET, and RES.
Explains program flow control instructions for branching and subroutines.
Details how to set SGB color palettes and manage the border.
Explains commands for block, line, and 1CHR area designation.
Covers commands for sound transfer, SNES WRAM transfer, and character set data.
Tips for running assembly programs on emulators and real hardware.
Visual representation of read/write timing on the Game Boy bus.