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Novation PEAK - HARDWARE OVERVIEW; Top Panel Controls; Rear Panel Connections

Novation PEAK
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5
HARDWARE OVERVIEW
Top Panel
Peak’s control surface is divided logically into functional areas, with signal generation and
treatment broadly following a left-to-right sequence.
PATCH LFO 1
GLIDE
AMP
ENVELOPE
ARPMENU LFO 2
OSCILLATOR 1
ANIMATE
MASTER
OSCILLATOR 2
OSCILLATOR 3
MIXERFILTEREFFECTS
REVERB
DELAY
CHORUS
MOD ENVELOPES
DISTORTION
PATCH – load and save Patches
OSCILLATOR 1 – Primary sound generator
OSCILLATOR 2 – Primary sound generator
OSCILLATOR 3 – Primary sound generator
LFO 1 – low frequency oscillator, modulates filter and oscillator Shape
LFO 2 – low frequency oscillator, modulates the pitch of Oscs 1, 2 & 3
MIXER – sums oscillator waveforms, ring modulator output and noise
AMP ENVELOPE – controls how signal amplitude varies with time
MOD ENVELOPES – controls how other synth parameters vary over time
GLIDE – enables a glide between successive notes
ARP – arpeggiator function generates note patterns
FILTER – modifies frequency content of signal
EFFECTS – adds distortion, echo, reverb and chorus effects to overall sound
MENU – 4 x 20 character display for Patch selection and extended parameter
control
ANIMATE – momentary buttons for instant sound modification
MASTER – adjust overall sound level
Controls, section by section
PATCH:
1
2
3
5
4
66
1
Initialise – by default, you can press this button to reset all synth parameters to the
default values of the Initial Patch – see “Init Patch – parameter table” on page 38 for
a list. This provides a rapid way getting back to a bare “starting point” for fresh sound
creation. The function of Initialise can be changed in the Settings Menu so that all current
control panel settings are applied to the Initial Patch when it is loaded: see page 36.
2
Compare – press (and hold) this button to hear an “unmodified” version of the
currently loaded Patch. This allows you to compare the original version with the effects of
any tweaking that you’ve done since loading it.
3
Audition – press to hear the current synth sound even without a keyboard (or other
controller) connected. The note played will always be middle C (C3). This corresponds to
MIDI note number 60.
4
Save – use in conjunction with Patch keys
6
to save modified Patches in memory.
5
Patch select – use this rotary control to select a Patch, or a different memory location
in which to save a modied Patch or new sound.
6
Patch +/- – these buttons provide an alternative method of scrolling through Patches.

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