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Nvidia 250 - Page 17

Nvidia 250
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- 17 -
January 2010
Using Your Booted Harmony Devkit
Once you have installed a host OS onto your Harmony devkit, the platform support pack’s
documentation will describe how you can develop for that Harmony OS using the already-configured
host PC. The platform support pack documentation for your selected OS image should also include
useful information on developing for that Tegra platform. Consult it for additional details on the
development process.
In addition to the platform support packs, other optional packs are available to assist in development for
the Harmony devkit, depending on OS:
A Windows XP/Vista/7 OpenKODE and OpenGL ES2.0 emulation wrapper, which allows cross-
platform application development. Code written to compile and run on this PC-based, HW
accelerated emulation “wrapper” can also be compiled and run on the Harmony devkit using the
aforementioned Windows CE 6.0 Harmony platform pack.
A cross-platform application-level samples SDK including documentation, support libraries and
demos as source code, shader code, and art assets. These libraries and demos can compile for
the Harmony under most Tegra operating systems, including Windows CE 6.0, Linux and for the
Windows desktop PC ES2 emulator as well, and show how the Tegra’s multimedia capabilities
can be unlocked via the Khronos media APIs.

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