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Oculus VR Oculus Rift - Oculus Rift SDK Setup; Installation; Compiler Settings; Build Solutions

Oculus VR Oculus Rift
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Oculus Rift|Oculus Rift SDK Setup|5
Oculus Rift SDK Setup
This section describes how to set up the SDK.
Installation
The latest version of the Oculus SDK is always available from the Oculus Developer Center.
To download the latest package, go to http://developer.oculus.com.
SDK versions use a major.minor.patch format. For example, 5.0.1 means Major 5, Minor 0, Patch 1.
Note: The instructions in this section assume you have installed the Oculus Rift and software through
Oculus Setup.
Compiler Settings
The LibOVR libraries do not require exception handling or RTTI support.
Your game or application can disable these features for efficiency.
Build Solutions
Developers can rebuild the samples and LibOVR using the projects and solutions in the Samples and LibOVR/
Projects directories.
Windows
Solutions and project files for Visual Studio 2010, 2012, 2013, and 2015 are provided with the SDK. Samples/
Projects/Windows/VSxxxx/Samples.sln, or the 2012/2013/2015 equivalent, is the main solution that
allows you to build and run the samples, and LibOVR itself.
Note: The SDK does not support Universal Windows Platform (UWP).

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