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Brand | Sega |
---|---|
Model | NBA 2K |
Category | Video Game |
Language | English |
Using VMU for Play Calling and its placement.
Explanation of the innovative menu system for navigation.
Details analog pad and button functions for gameplay.
Lists button assignments for offensive actions like Pass, Crossover.
How to pass, crossover, and use turbo for offense.
Performing shots, layups, and dunks with timing.
Backing down, post hooks, and spin moves.
Executing alley-oop passes and utilizing pivot mode.
Using fakes for open shots and setting picks.
Selecting and executing plays from the playbook.
Executing touch passes and clearing defenders after rebounds.
Button functions for stealing and blocking shots.
Button functions for switching, last defender, and defensive sets.
Switching players and attempting steals.
Stopping shots and controlling the last defender.
Defensive stance and intercepting passes.
Setting defensive strategies like Press and Trap.
Committing intentional fouls and calling for double teams.
Techniques to prevent post-up moves by opponents.
Button assignments for changing players and setting picks.
Overview of main menu, Exhibition, Quick Start, Season.
Customizing season length and playing playoff mode.
Playing through the tournament playoff structure.
Using practice mode to refine skills and timing.
Adjusting parameters, rules, and comparing gameplay modes.
Adjusting sound, commentary, music, and overlays.
Exploring control schemes and accessing hidden codes.
Creating custom players and customizing teams.
Managing rosters, player trades, and custom lineups.
Importing data via VMU and managing user profiles.
Making strategic adjustments and setting player orders.
Calling timeouts and managing player substitutions.
Adjusting substitution settings and managing plays.
Viewing stats, injuries, and selecting camera angles.
Modifying camera zoom, flip, and reverse angle.
Button functions for controlling replays and aim indicator.
Conducting a fantasy draft before starting a season.
Information displayed on VMU and automatic data saving.
Credits for visual concepts, SEGA producers, and management.
Credits for art direction, sound design, and tools engineers.
Credits for motion capture talent, production, and audio script.
Credits for recording studio and playbook design.
Credits for player database and lead testers.
Credits for assistant leads and testers.
Special thanks to Sega of America personnel.
Special thanks to Sega of Japan and NEC.
Credits for manual design and Allsport Photography.
Credits for NBA Entertainment and player headshots.