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Sega NBA 2K User Manual

Sega NBA 2K
17 pages
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Intro 2
Starting the Game 3
Control Summary 4
Offense with Ball 5
Basic Offense 6
Advanced Offense 8
Defense 13
Basic Defense 14
Advanced Defense 15
Offense Without Ball 17
Game Set Up 19
Coach 23
Time Outs 23
Pause Menu 25
Replay Controls 26
Credits 28
Table of Contyents
Table of Contents
Table of Contents
2KBasketball_Manual 2/25/00 11:46 AM Page 1
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Sega NBA 2K Specifications

General IconGeneral
BrandSega
ModelNBA 2K
CategoryVideo Game
LanguageEnglish

Summary

Starting the Game

Visual Memory Unit (VMU)

Using VMU for Play Calling and its placement.

Radial Menus

Explanation of the innovative menu system for navigation.

Control Summary

Analog and Button Controls

Details analog pad and button functions for gameplay.

Offense with Ball Controls

Lists button assignments for offensive actions like Pass, Crossover.

Basic Offense

Passing and Dribbling Techniques

How to pass, crossover, and use turbo for offense.

Shooting, Layups, and Dunks

Performing shots, layups, and dunks with timing.

Advanced Offense

Post Moves and Spin Outs

Backing down, post hooks, and spin moves.

Alley-Oops and Pivot Mode

Executing alley-oop passes and utilizing pivot mode.

Offensive Tactics

Pump Fakes and Picks

Using fakes for open shots and setting picks.

Playcalling System

Selecting and executing plays from the playbook.

Defense Fundamentals

Passing Out and Clearing Out

Executing touch passes and clearing defenders after rebounds.

Stealing and Blocking

Button functions for stealing and blocking shots.

Defensive Actions

Swap, Last Defender, and Sets

Button functions for switching, last defender, and defensive sets.

Basic Defense

Swapping and Stealing Techniques

Switching players and attempting steals.

Blocking and Last Defender Use

Stopping shots and controlling the last defender.

Advanced Defense

Facing Up and Defending Passes

Defensive stance and intercepting passes.

Defensive Sets

Setting defensive strategies like Press and Trap.

Offense Without Ball

Intentional Foul and Double Team

Committing intentional fouls and calling for double teams.

Defending the Post

Techniques to prevent post-up moves by opponents.

Offense Without Ball Actions

Change Player and Set Pick

Button assignments for changing players and setting picks.

Game Set Up

Main Menu and Game Modes

Overview of main menu, Exhibition, Quick Start, Season.

Custom Season and Playoffs

Customizing season length and playing playoff mode.

Playoffs Mode

Playoffs Mode Details

Playing through the tournament playoff structure.

Practice and Options

Practice Mode Features

Using practice mode to refine skills and timing.

Game Options, Rules, and Modes

Adjusting parameters, rules, and comparing gameplay modes.

Presentation and Customization

Presentation Settings

Adjusting sound, commentary, music, and overlays.

Controller Schemes and Codes

Exploring control schemes and accessing hidden codes.

Player and Team Creation

Creating custom players and customizing teams.

Team Management

Rosters, Trades, and Lineups

Managing rosters, player trades, and custom lineups.

VMU Import and User Records

Importing data via VMU and managing user profiles.

In-Game Coaching

Coach Strategy and Orders

Making strategic adjustments and setting player orders.

Timeouts and Substitutions

Calling timeouts and managing player substitutions.

Pause Menu Options

Substitution Settings and Playbook

Adjusting substitution settings and managing plays.

Game Stats and Camera Options

Viewing stats, injuries, and selecting camera angles.

Advanced Camera Settings

Camera Settings Details

Modifying camera zoom, flip, and reverse angle.

Replay Controls

Replay Control Functions

Button functions for controlling replays and aim indicator.

Fantasy Draft and VMU Features

Fantasy Draft Mode

Conducting a fantasy draft before starting a season.

VMU Features and Saving

Information displayed on VMU and automatic data saving.

Credits - Visual Concepts

Visual Concepts Team and SEGA Credits

Credits for visual concepts, SEGA producers, and management.

Art, Sound, and Tools Credits

Credits for art direction, sound design, and tools engineers.

Production Credits

Motion Capture, Audio, and Voice Over

Credits for motion capture talent, production, and audio script.

Recording Studio and Playbook Design

Credits for recording studio and playbook design.

Player Database and Testers

Credits for player database and lead testers.

Testing and Special Thanks

Assistant Leads and Testers

Credits for assistant leads and testers.

Special Thanks - Sega of America

Special thanks to Sega of America personnel.

Additional Credits

Sega of Japan and NEC Thanks

Special thanks to Sega of Japan and NEC.

Manual Design and Photography

Credits for manual design and Allsport Photography.

NBA Entertainment and Player Headshots

Credits for NBA Entertainment and player headshots.

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