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Sharp PC-1500
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abo
ut
Sharp PC-1500 at http
:/l
www.PC-1500.info
SHARP
PROGRAM
T I T L E
[ Outline 1
LABYRINTH ESCAPE
PROGRAM NO.
P5
-
f
~
3
CE-
l SI
required
There's
no
way
out
if
you keep going ahead!
The
labyrinth
is
fir
st
displayed
on
the
comput
er
display, and
is
then
covered with a m
as
king pattern. A street appears if you successfully pa
ss
through
a passageway. Bumping
into
the
wall causes
an
alarm
to
sound. This game com-
petes for
the
shortest time to reach
at
the goal. The elapsed time is displayed.
[ Operating Guide ]
I. With
the
loul
IT]
keys
pressed, the labyrinth
is
displayed on
the
display.
It
is
then covered with
the
mask.
2. With your present position (Dot) flashing, advance by
ke
y operation.
3. Key operation
The
flashing d
ot
moves
in
the
Des
ignated
di
rection.
4. Upon reaching the goal, the
"c
heers" mark and elapsed time arc displayed. The
instmctions for
"Replay"
are
displayed after few seconds.
With
the
elapsed time
on
display,
the
time for
the
present game and the short-
est time
up
to
now
are indicated.
Press
the
[!]
(Yes) to restart a game, and
the
0
(No)
to
end
the
game.
[ Contents ]
I Formu
la
)
I. Sel
ec
ts three labyrinth patterns
(I
05
dots)
by
us
in
g
ran
dom numbers ( I
to
12)
for display.
After a few seconds, the masking pattern (
All
are &
7F)
begins being displayed.
2. Following
the
passage correctly causes a white-on-black passage to appear.
Advancing against a
wall results in an alann that sounds 3 times.
3. The moving
dot
is
flashed
to
distinguish itself from
the
labyrinth pattern.
4.
Upon arri
val
of the
dot
at
the
goal,
th
e
"C
heers"
patte
rn
is
d
is
played, then the
shortest time up
to
now and the elapsed time for
the
prese
nt
game are in-
dicat
ed
.
5.
Replay and Program End:
There appears
"REP
LA
Y (Y
or
N)?"
af
ter the time displayed, waiting for the
next designation.
With
[!]
pressed, "REPLAY" begins from
Step
I.
With
0 pressed,
the
program is completed.
Do
not
sale this PDF !!!
-17
8-
1

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