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Types of path
Path types for Curve
There are five types, as follows.
OFF: Executing the effect causes no change.
Step: There is no interpolation between keyframes, 
so that the effect parameters are updated each time 
a keyframe is passed.
Linear: Linear interpolation between keyframes, 
resulting in constant speed movement.
S-Curve: The rate of change accelerates and 
decelerates before and after a keyframe, so that the 
rate of change is maximum midway between two 
keyframes.
Spline: The effect follows a smooth curved path 
from each keyframe to the next.
Path types for Hue
There are four types, as follows.
CW: Rotate clockwise.
CCW: Rotate counterclockwise.
Short: The hue changes in whichever of the 
clockwise and counterclockwise directions is 
shorter.
Long: The hue changes in whichever of the 
clockwise and counterclockwise directions is 
longer.
Path types for Xpt
There are two types, as follows.
Xpt Hold off: When replaying a keyframe, change 
the inputs to the settings saved in memory.
Xpt Hold on: When replaying a keyframe, do not 
change the inputs.
Effect Execution
By using the [RUN] button in the utility/shotbox control 
block, you can replay the effect as a continuous sequence 
of images. This is referred to as effect execution.
Range of execution
Each time the [RUN] button is pressed, the range of 
execution of the effect is from timecode 01:00:00:00 or the 
current time (the position at which the current effect is 
stopped) to the end point of the effect. However, if there is 
a pause set on a keyframe, the execution range is up to that 
point. Pressing the [RUN] button again resumes the effect, 
which then runs to the next pause point or the end of the 
effect.
Run mode setting
You can select from the following run modes for when the 
effect is executed.
DIRECTION: Specify the effect execution direction.
STOP NEXT KF: Repeatedly execute/stop effects for 
each keyframe.
EFFECT LOOP: Repeatedly execute the effect.
You can make these settings in the utility/shotbox control 
block.
For details, see “Setting the Run Mode” (page 320).
Master Timelines
You can save the regions selected for a keyframe effect 
and the register numbers saved in the regions in a master 
timeline register so that operation can be applied to two or 
more regions at a time.
To save master timeline registers, use the numeric keypad 
control block or menu; to recall them use the numeric 
keypad control block, or Flexi Pad control block.
For details, see “Creating and Saving a Master Timeline” 
(page 322) and “Recalling and Executing a Master 
Timeline” (page 324).
Sequence of Keyframe Operations
The following table shows the principal operations 
involved in the sequence from creating keyframes to 
executing an effect.
Shadow Path for shadow
Brick Path for brick
Item Paths that can be set
Recalling a register (see page 306)
To create a new effect, recall an empty register; to edit an 
effect, open the register containing it.
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Specifying the region and edit points (see page 308)
Select the region in which editing applies, and set the edit 
points.
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Creating and editing keyframes (see page 309)
Create the keyframes that make up the effect, using 
operations to create, insert, modify, or delete keyframes.
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Time settings (see page 317)
Set the overall duration of the effect or the duration of each 
keyframe.
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Path setting (see page 318)
Set the type of interpolation used between successive 
keyframes.
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