Electronic Dartboard 31/40
GAME 11: COUNT-UP
The object of this game is to be the first player to reach the specified point total (400, 500 …). Point
total is specified when the game is selected. Each player attempts to score as many points as possible
per round. Doubles and triples count 2 or 3 times the numerical value of each segment. For example a
dart that lands in the triple 20 segment is scored as 60 points. The cumulative scores for each player
will be displayed in the display as the game progresses. Note: you can adjust total score.
GAME 12: HIGH SCORE
The rules for this competitive game are simple - Rack up the most points in three rounds (nine darts) to
win. Doubles and triples count as 2x and 3x that segment’s score respectively. You can adjust number
of rounds.
GAME 13: ROUND-THE-CLOCK
Each player attempts to score in each number from 1 through 20 in order. Each player throws 3 darts
per turn. If a correct number is hit, he/she tries for the next number in sequence. The first player to
reach 20 is the winner. The display will indicate which segment you are shooting for. A player must
continue shooting for a segment until it is hit. The display will then indicate the next segment you should
shoot for. There are many difficulty settings available for this game. Each game has the same rule, the
differences are detailed as follows:
ROUND-THE-CLOCK 1 - Game starts at segment number 1
ROUND-THE-CLOCK 5 - Game starts at segment number 5
ROUND-THE-CLOCK 10 - Game starts at segment number 10
ROUND-THE-CLOCK 15 - Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count as single numbers.
ROUND-THE-CLOCK Double - Player must score a Double in each segment from 1 through 20 in
order.
ROUND-THE-CLOCK Double 5 - Game starts at double segment 5
ROUND-THE-CLOCK Double 10 - Game starts at double segment 10
ROUND-THE-CLOCK Double 15 - Game starts at double segment 15
ROUND-THE-CLOCK Triple - Player must score a Triple in each segment from 1 through 20 in order.