EasyManua.ls Logo

ThinkFun Laser Chess - Movement Rules; Special Move; Movement Restrictions; Winning the Game

ThinkFun Laser Chess
25 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
8 9
IMPORTANT: The Laser is red only one time at the end of a player’s turn
and the turn is over whether or not the laser hits a token. A Laser cannot
be red as a “test” mid-turn while a player is still deciding on a move to
make. Once a move is made the move cannot be taken back and the Laser
must be red.
MOVEMENT RULES:
1. A token may only be moved OR rotated in one turn, not both.
2. A token may only be rotated 90 degrees at a time.
3. SPECIAL MOVE – This move is made only by a Switch token. The Switch may
swap places with an adjacent Deector or Defender of either color. Neither
token rotates during the swap. A Switch cannot swap places with a King or
another Switch piece.
4. Red/gray tokens can never move into spaces with white helix patterns and
blue/white tokens can never move into squares containing red helix patterns.
(Located along the edges of the board.)
WINNING THE GAME:
When either laser beam lands on a King token, that King is removed and the
game is over. If you are the player whose King remains YOU WIN!
If you accidentally hit your own King—your opponent wins the game.
NOTE: If at any time during play an identical board arrangement appears
for a third time in the same game (i.e. the same tokens of the same colors
occupy the same squares in the same orientations), the player making the
next move can declare a stalemate.

Related product manuals