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Tiger Electronics 89-102 - User Manual

Tiger Electronics 89-102
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Left Flipper button
Right and Third Flipper button
Players Select
Game Start / Pause
Plunger
Sound On/Off
Power On/Off
THE LIGHT YOU SEND ROCKETING OUT OF
THE PLUNGER IS ACTUALLY PIKACHU!
YOUR MAIN BUMPERS
THE 3 LANE BONUS AREA
CAN YOU EARN THE 10,000,000 BONUS?
1. INTRODUCTION
Lights flying as fast as you can say the magic word, "PIKACHU!!!!!!! Hear authentic
Pokémon sound effects and actual voices! This is more than any kind of pinball you've
ever experienced before. This is POKÉMON PINBALL! As you use your flippers to send
Pikachu rocketing through the unit at the speed of flashing light, you will also be training
him to do battle against six other Pokémon characters-- Pigeotto, Bulbasaur, Charmander,
Squirtle, Ekans and Meowth! Once you and Pikachu have weakened each of these other
Pokémon, you will be launching monster balls to complete each capture!
4. HOW TO PLAY
POWER UP!
Press the POWER ON button to turn on the unit. When the game is first powered-up, you
will hear the "PIKACHU!!!" sound effect. Once you turn the game on, the high score will
be shown. Then you must press the GAME START button in order to enter the select
player mode.
Ages 8 and Up
Model 89-102
INSTRUCTIONS
1 - 3 PLAYERS
3. OBJECT OF THE GAME
The goal of the game is to capture different
Pokémon characters with your monster ball
and with Pikachu. Players must also try to get
the highest score possible on each turn. This
will be a one to three player game.
Each player will start off with three balls. Players
alternate turns. So when player 1 loses his ball,
it will then be the second player's turn, and so
on. The player with the highest score wins.
Turns are over when all balls in play on a
particular turn fall through the center of the
screen between the two main flippers or through
the side alleys.
A) WHOOPS! BALL DOWN THE CENTER!
B) BALL DOWN THE SIDE ALLEY!
2. POKÉMON TRAINER CONTROLS
Two Flipper buttons
• The button on the left controls the left
flipper.
• The button on the right controls the
right flipper and the powerful third
flipper!
Power On/Off
• To turn your pinball unit on and off.
Sound On/Off
• To turn the sound on and off.
Players Select
• To select the number of players.
Game Start/Pause
• To start the game
• To pause the game
Plunger
• To put each new ball into play.
When the ball reaches a flipper...
If you hold the LEFT FLIPPER button down,
the left flipper will stay in the up position,
allowing you to trap and hold the ball until you
are ready to shoot the ball into action.
Remember that the RIGHT FLIPPER button
simultaneously controls the right main flipper
and the "Third Flipper". If you hold the RIGHT
FLIPPER button down, both the right and third
flippers will stay in the up position, allowing
you to trap and hold the ball until you are ready
to shoot the ball into action.
"3 LANE" BONUS SCORING
If you get the ball to go through all three lanes
while on the same ball, you will be rewarded
a 50,000 point bonus and every point scored
after that will be worth double.
THE SIDETRACK
The sidetrack is located to the right of the three
main bumpers. The ball can only go through
the "sidetrack" from the main Left flipper. The
ball won't be able to fall down the "sidetrack"
from the top of the screen. If the ball does go
through the "sidetrack" the player is rewarded
100,000 points.
If you want to earn the 10,000,000 bonus:
1. Hit the ball into the upper section of the game
with the RIGHT flipper to activate the sidetrack
bonus.
2. Then the next shot should be hit into the
sidetrack with the LEFT flipper.
3. Repeat 1 and 2 above 5 TIMES IN TOTAL IN
MAIN BUMPERS
The three main bumpers are located directly
below the three lanes. If the ball hits one of
the bumpers, the player is rewarded 100 points.
But if the ball repeatedly goes from bumper to
bumper each time the ball hits, double points
score is rewarded. For example: One hit is 100,
two hits is 200, three hits is 400, four hits is
800, and so on.
NUMBER OF PLAYERS
After pressing GAME START, now select
the number of players by hitting the
"PLAYER SELECT" button. Each time
you hit the PLAYER button, the number
of players will show up on the LCD score
screen.
START THE GAME
After you select the number of players,
press the "GAME START/PAUSE" button
again to start the game! May you
become the greatest of all Pokémon
trainers!
You must then pull the plunger out to
start the ball into action. The ball is
ACTUALLY PIKACHU bouncing off the
bumpers and being hit by the flippers!
The speed that the ball will shoot out of
the starting gate depends on how far
back you pull the PLUNGER. If you only
pull the plunger a little, the ball (Pikachu)
will shoot out slow. It is possible for the
ball not to get out of the starting gate if
the plunger isn't pulled out far enough.
Once out of the gate, there are four locations the ball can go. There are three small lanes
the ball can go through or an outer path, which will either take the ball to the main
bumpers or down to the main flippers.
5
times
A ROW, in order to receive the special bonus of 10,000,000 points.
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Summary

Introduction to Pokemon Pinball Challenge

Pokemon Trainer Controls

Flipper Buttons

Controls the left, right, and powerful third flipper for gameplay.

Power and Sound Controls

Turns the pinball unit on/off and controls sound output.

Player and Game Start Controls

Selects player count and starts/pauses the game.

Plunger Operation

Used to launch the ball into play and control its initial speed.

Objective and Gameplay

Game Objective

Goal is to capture Pokémon, achieve high scores, and manage three balls per player.

How to Play Overview

Instructions on powering up, selecting players, and starting the game.

Pikachu Ball and Plunger

Ball is Pikachu; plunger speed affects launch trajectory.

3 Lane Bonus Scoring

Rewards a bonus for passing through all three lanes consecutively.

Main Bumpers Scoring

Awards points for hitting main bumpers, doubles for consecutive hits.

Sidetrack Scoring Bonus

Grants points for hitting the sidetrack and a large bonus for repeated sequences.

Split Level Battles and Capturing

Split Level Battles

Details on entering the split level, battling, and using the third flipper.

S-Curve and Capturing

Describes using the S-Curve for capturing Pokémon and scoring.

Pokemon Capture Order

Lists the sequence of Pokémon characters to battle and capture.

Ball Holder and Multi-Ball

Battery Installation and Warnings

Battery Installation

Instructions for inserting 3 "C" batteries correctly.

Battery Usage Recommendations

Guidelines for proper battery function and mixing.

Product Support and Warranty

Defect or Damage Reporting

Instructions for reporting product defects or missing parts.

90-Day Limited Warranty

Details warranty coverage, limitations, and repair/replacement procedures.

Tiger Electronics 89-102 Specifications

General IconGeneral
BrandTiger Electronics
Model89-102
CategoryGame
LanguageEnglish

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