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Tiger Electronics Slingo 07-011 - User Manual

Tiger Electronics Slingo 07-011
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ON/OFF
SOUND
ENTER
LCD
DIRECTIONAL KEYS
SPIN
AGES 8 & UP
MODEL 07-011
IT'S MORE THAN BINGO. . .
IT'S MORE THAN SLOTS. . .
IT'S SLINGO!
ABOUT THE UNIT
ON/OFF Used to turn unit on and off
SOUND Used to turn sound on and off
ENTER Used to confirm number choice and to use
Free Spins
SPIN Used to spin for new numbers in Slots
Window
DIRECTIONAL KEYS Used to move cursor around Game Card and
to use Free Spins
LCD Displays Game Card, Slots Window,
symbols, timer, Free Spin total, spin count and
score
SYMBOLS & WORDS YOU SHOULD KNOW
Game Card - The 25-square matrix contains your
SLINGO numbers.
Slots Window - The row of 5 squares at the bottom
of the LCD. The contents of these squares changes
with each spin.
SLINGO - A SLINGO is scored when you cover 5
numbers in a row vertically, horizontally or diagonally.
When you get a SLINGO, a flashing arrow will appear
at each end. There are 12 possible SLINGOs, and
each one adds 1,000 points to your score.
The JOKER is used as a wild card. If you spin a
JOKER, the symbol will appear above the Game Card,
and "JO" will appear in the Slots Window. You can
use the JOKER to cover any number in the column
above the "JO."
The DEVIL takes half your points. If you spin a
DEVIL, the symbol will appear above the Game Card,
and " " will appear in the Slots Window. The DEVIL
will automatically take half the points displayed in the
SCORE field.
A GOLD COIN adds 1,000 points to your score.
If you spin a GOLD COIN, the symbol will appear above
the Game Card, and " " will appear in the Slots
Window. A GOLD COIN will automatically add 1,000
points to your score.
This indicates that you have matched this
number on the Game Card with the number from the
Slots Window. For each number that you match, you
earn 200 points.
FREE SPIN - If you spin a FREE SPIN, an " " will appear
in the Slots Window and the FREE SPIN total will
automatically increase by 1. You can accumulate a
maximum of 4 FREE SPINS in a game. FREE SPINS can
only be used for spins 17 - 20. The importance of
FREE SPINs will be explained later.
INSERTING THE BATTERIES
Open the battery compartment on the back of the unit by sliding
the cover in the direction of the arrow and lifting. Insert 2 AA/LR6
batteries, being careful to match the "+" and " - " as indicated.
Tiger recommends Duracell batteries.
TO ENSURE PROPER FUNCTION :
DO NOT MIX OLD AND NEW BATTERIES.
DO NOT MIX ALKALINE, STANDARD OR
RECHARGEABLE BATTERIES.
BATTERY INSTALLATION SHOULD BE DONE BY
AN ADULT.
NON-RECHARGEABLE BATTERIES ARE NOT
TO BE RECHARGED.
RECHARGEABLE BATTERIES ARE TO BE
REMOVED FROM THE TOY BEFORE BEING
CHARGED (IF REMOVABLE).
RECHARGEABLE BATTERIES ARE ONLY TO BE
CHARGED UNDER ADULT SUPERVISION.
ONLY BATTERIES OF THE SAME OR EQUIVALENT
TYPE AS RECOMMENDED ARE TO BE USED.
BATTERIES ARE TO BE INSERTED WITH THE CORRECT POLARITY.
EXHAUSTED BATTERIES ARE TO BE REMOVED FROM THE TOY.
THE SUPPLY TERMINALS ARE NOT TO BE SHORT-CIRCUITED.
OBJECT OF THE GAME
The object of the game is to accumulate the highest number of points
while trying to cover all the numbers on the Game Card. You only
get 20 spins to do it, so you need to use a little strategy. You score
points by covering numbers, making SLINGOs and spinning GOLD
COINs. Watch out for the DEVIL! If you see him and hear his evil
laugh, he takes half your points!
LET'S PLAY
1. TURN THE GAME ON - Press the ON/OFF button to
turn on the unit. The HIGH SCORE screen will be
displayed for 3 seconds, showing the top five
scores.
2. SPINNING - The Game Card on the LCD will be
filled with 25 numbers. TAKE SPIN will be flashing
in the upper right hand corner and the TIMER will
begin counting down from 10 seconds.
(NOTE: If the TIMER reaches 0 before you press the
SPIN button, you forfeit that spin; the spin counter will advance
to the next number and the TIMER will reset.) The number next
to the TAKE SPIN field shows you which spin you are taking
(1 - 20).
Press SPIN. Five numbers and/or symbols will appear in the Slots
Window. Once you press SPIN, TAKE SPIN disappears and the
spin number (1-20) is displayed.
INSTRUCTIONS
070110001IWTIE-1
Game Card
Question and Answer IconNeed help?

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Summary

Slingo Game Instructions

About the Slingo Unit

Details the physical components and controls of the Slingo gaming unit.

Slingo Symbols and Words Glossary

Explains key symbols and terminology used in the Slingo game.

Object of the Slingo Game

How to Play Slingo

Turn the Game On

Initial step to power on the unit and view the high score screen.

Spinning for Numbers

Process of initiating a spin and the timer's countdown.

Covering the Game Card

Matching numbers from the Slots Window to the Game Card within a time limit.

Spins 17-20 Mechanics

Explains the cost and use of additional spins from 17 to 20.

Using Free Spins

Instructions on how to manually activate and use accumulated Free Spins.

Slingo Scoring System

Details points earned for matching numbers, Slingos, Gold Coins, and bonuses.

Game End and Auto-Restart

Describes what happens after 20 spins, auto-replay, and auto-shutoff.

Inserting Batteries

Unit Maintenance and Safety

Reset Button Function

Location and use of the reset button for unit unresponsiveness.

Operational Cautions

Warnings regarding high temperatures, direct sunlight, and physical impact.

90-Day Limited Warranty Information

Overview

The Tiger Electronics Slingo device is a portable electronic game designed for ages 8 and up, combining elements of bingo and slot machines. The primary function of the device is to provide an interactive gaming experience where players aim to accumulate points by covering numbers on a Game Card, making "SLINGOs," and spinning "GOLD COINs" within a limited number of spins.

Function Description:

The core gameplay revolves around a 25-square Game Card and a Slots Window, which displays five numbers or symbols with each spin. Players have 20 spins to complete the game. The objective is to cover as many numbers on the Game Card as possible to earn points and create SLINGOs. A SLINGO is achieved by covering five numbers in a row, either vertically, horizontally, or diagonally, and each SLINGO adds 1,000 points to the player's score.

The device features several special symbols that impact gameplay:

  • JOKER: Acts as a wild card, allowing the player to cover any number in the column directly above where the "JO" symbol appears in the Slots Window.
  • DEVIL: When spun, the "DE" symbol appears, and the player's current score is halved. This introduces a risk element to the game.
  • GOLD COIN: Spinning a "5" (Gold Coin) automatically adds 1,000 points to the player's score.
  • MATCH ICON: Indicates that a number from the Slots Window has been successfully matched and covered on the Game Card, earning 200 points per match.
  • FREE SPIN: When an "F5" symbol appears, the player earns a Free Spin, which is added to their Free Spin total. Players can accumulate up to 4 Free Spins per game. Free Spins are crucial for extending gameplay beyond spin 16, as they can be used to "buy" additional spins (17-20) instead of using accumulated points.

The game progresses through distinct phases:

  1. Game Start: Upon turning on the device, the high score screen is displayed for 3 seconds. The Game Card then fills with 25 numbers, and the "TAKE SPIN" prompt flashes, with a 10-second timer beginning.
  2. Spinning: Players press the "SPIN" button to reveal five numbers/symbols in the Slots Window. If the timer runs out before a spin is taken, that spin is forfeited.
  3. Matching: After a spin, players have 30 seconds to match the numbers from the Slots Window to the corresponding columns on the Game Card using the directional keys and "ENTER" button. Incorrect matches result in a negative sound effect. Matched numbers are replaced by the Match Icon, and 200 points are added to the score. If all matches are made before the 30-second timer expires, the player can press "SPIN" to activate the timer for the next spin.
  4. Buying Additional Spins (17-20): After spin 16, players must "buy" spins 17-20 using either accumulated points or Free Spins. The cost increases with each subsequent spin (500 points for spin 17, up to 2000 points for spin 20). If a player lacks sufficient points or Free Spins, the game ends. Free Spins are not automatically used; players must manually select to use them by pressing "ENTER" when "TAKE SPIN" is flashing, then pressing "SPIN" when "FREE" is flashing.
  5. Game End: The game concludes after 20 spins. The final score is displayed, followed by the top five high scores. If the player's score is among the top five, it is automatically displayed. A new game automatically starts after 30 seconds, and the unit automatically shuts off after 3 minutes of inactivity.

Usage Features:

The device is controlled via a simple interface:

  • ON/OFF Button: To power the unit on and off.
  • SOUND Button: To toggle sound on and off.
  • ENTER Button: Used to confirm number choices and to utilize Free Spins.
  • SPIN Button: Used to initiate new numbers in the Slots Window.
  • DIRECTIONAL KEYS: Used to navigate the cursor on the Game Card and to select Free Spins.
  • LCD Display: Shows the Game Card, Slots Window, symbols, timer, Free Spin total, spin count, and score.

The game encourages strategic play, as players must decide how to best use Jokers, manage their Free Spins, and choose which numbers to cover to maximize SLINGOs and points within the 20-spin limit. Covering the entire Game Card within 20 spins earns bonus points, with higher bonuses for completing it earlier.

Maintenance Features:

  • Battery Installation: The device requires 2 AA/LR6 batteries. The battery compartment is located on the back of the unit and is accessed by sliding and lifting the cover. Users must ensure correct polarity when inserting batteries. It is recommended that battery installation be performed by an adult.
  • Battery Guidelines:
    • Do not mix old and new batteries.
    • Do not mix alkaline, standard, or rechargeable batteries.
    • Non-rechargeable batteries are not to be recharged.
    • Rechargeable batteries (if removable) are to be removed from the toy before being charged and should only be charged under adult supervision.
    • Only batteries of the same or equivalent type as recommended are to be used.
    • Exhausted batteries are to be removed from the toy.
    • The supply terminals are not to be short-circuited.
  • Cleaning: The device should be cleaned only with a piece of soft, dry cloth.
  • Environmental Care: Avoid exposing the unit to high temperatures or direct sunlight, as this can damage the device.
  • Physical Handling: Do not press on the liquid crystal display, and avoid heavy shocks, as these can cause the display to fail.
  • RESET Button: A RESET button is located on the back of the unit, above the battery door. If the unit becomes unresponsive, a ball-point pen can be used to press this button to reset the device. Do not use a pencil or pin for this purpose.

The device comes with a 90-day limited warranty covering defects in materials or workmanship. For products returned after the warranty period but within one year of purchase, a service fee applies for repair or replacement.

Tiger Electronics Slingo 07-011 Specifications

General IconGeneral
BrandTiger Electronics
GameSlingo
Model Number07-011
CategoryGame
TypeHandheld Electronic Game
Power SourceBattery
DisplayLCD

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