Copyright
0
1995
by
Atari Games
Corporation/Time Warner Interactive.
All rights reserved.
No
parr
of this
publicarion
may be
rcproduccd
by any mc-
chanical.
phorographic
or electronic process, or in the form of
a phonographic recording.
not
may
it
be
rrorcd
in a
rcrriwal
sysrem.
rransmirrcd,
or
c&r&e
copied for public or privarc
use,
without
permission from rhe publisher.
The
game play.
aJl
graphic designs. thin technical manual.
iu
accompanying
schemaric
diagrams, and the display manual
are
prorccred
by rhc U.S. Copyright Act of 1976.
This Acr provider for
rubsranrial
penalties for violating feder-
al copyright laws. Courts can impound infringing articles
while
legal
action
is
pending.
If
infringers
arc
convicred,
courts
can
order
desrrunion
of the infringing articles.
In addition, the Act provides for
paymenr
of
staturo~
dam-
ages of up
10
850,000 per infringing transaction in certain
cases.
Infringers
may also have
to
pay
cosu
and
attorneys’ fees
and face an
imprironmcnr
of
up
to
five years as well
as
fmcs
of up
co
$250,000 in the case of individuals and up
to
S500.000
in the
cast
of
corpoarions.
Atari
Games Corporation/Time Warner Interactive will
ag-
gressively
enforce
ir.s
copyrights against infringers. We will
use
ail
lega
means
co
immediately halt any
manufacrurc,
disrri-
burion,
or
opcrarion
of a copy of
games
made by us. Anyone
who purchases such copier risks forfeiting such a game.
Published
byz
Atari
Gamer
Corporation/Time Warner Interactive
675
Sycamore
Drive
Milpiras,
California 95035
Prinrcd
in
chc
U.S.A.
u/95
Produced by the Time Warner
Inreranive
Technical Publica-
tions Department.
Design,
Wriring
and Ediring:
Andrea
Dencker
Technical
Illusrrations:
John
Pasrrikar
and
Maylan
Wang
WARNING
Use of
non-TWi
parrs or modifications of
any
T!me
Warner
Interac6ve
game
orcuit-
ry
may adverse/y affect
the
safety of your
.game.
and may cause injury to you and
your players.
YOU
may void
rhc
game
warclmy
(printed on the
inside
back
COVCI
of this manual) if you do any of
rhe
following
l Substitute non-Time Warner Interac:ive (TWi)
pam
in
the
game.
. Modify or alter any circuits in
the
game
by using
kirs
01
pans
nor supplied by Time Warner lnrcractive.
This cquipmcnt generarcs, uses, and can
ndiare
radio
frequenq
energy and if not installed and used in accordance wirh the in-
struction manual, may
cauc
inrerfcrcncc to radio
communica-
tions. It has been teared and found
m
comply with
die
limits for
a Class A compuring device
punuanr
m
Subpan
]
of Parr 15 of
Federal Communications Commission (FCC)
R&s,
which are
designed
to
provide reasonable pmrecrion
a@nst
such inrerfer-
encc
when operated in a commercial cnvironmcnt. Opcrarion of
rhis
equipment in a
residcnrial
area or modification
to
this
equipmenr
is
likely m
caw
inrcriercncc, in which case
rhc
user,
ar
his own
expense,
will be required
to
rake
whatever
mea~u~cs
may be required
co
correct the inrcrfuence. If you suspect inter-
ference from a Tune Warner inrcracrive game
ar
your iocarion.
check
rhc
following:
All
ground wires in the game are properly connected
as
shown in
the
game wiring diagram.
The
power
cord
is
properly plugged into
a
grounded
dim-
wire oudet.
On
games
provided with an Elecrromagnetic
lnrerfcrence
(EMI) ground
plant,
he
sure
that
rhe
game
;Irintcd-circuit
boar&
(PCBs)
are
properly
insralled on ine EMI ground
plane and thar the
end
board is secureiy
inscalled
with
ail
scww
in place and cighrencd.
you
arc
still unable
m
s&e
rhe
inrclfcrence problem. please
canracr
Luromer
>erwcc
ar
Time
Wamcr
Inrcracrive.
See the in-
side front
cover
of this manual for service in your
area.