9
Bookkeeping Totals
1. In Game-Over Mode, open the cashbox and depress
the cashbox advance switch. The advance switch
located on the diagnostic switch bracket can also be
used. (See Figure 1.) The CRT should indicate all
bookkeeping and evaluation totals. If so, go to step 3.
If the CRT display comes up in the ROM test, perform
step 2.
AUTO-UP
HIGH
SCORE
RESET
MANUAL
DOWN
ADVANCE
Figure 1. Coin Door Button Switches
2. Continue to depress the cashbox advance switch,
stepping the game through test programs for ROMs,
RAMs, CMOS RAMs, colour RAMs, sounds, switches,
and then CRT test patterns, of which there are five.
The fifth test pattern, colour bars, directly precedes the
CRT display of the bookkeeping and evaluation totals.
3. The bookkeeping and evaluation totals appear on the
displays as in Figure 2.
Figure 2. Bookkeeping Display
Clearing Bookkeeping Totals
1. Depress ADVANCE to display Game Adjustments.
2. Operate joystick Up or Down to position cursor on
CLEAR BOOKKEEPING TOTALS.
3. Push FIRE Button.
4. Depress ADVANCE.
IF AVERAGE TIME PER CREDIT RUNS BELOW 1:30
(Figure 2), then more liberal
GAME ADJUSTMENTS
are
recommended. What if AVERAGE TIME PER CREDIT
runs over 2:30? Make the game tougher. Always try to
keep AVERAGE TIME PER CREDIT close to the ideal of
2:00.
Game Adjustments
In the Game-Over Mode open the coin door. With the
AUTO-UP/MANUAL-DOWN switch set to AUTO-UP, and
depress the coin door ADVANCE switch twice to cause
a CRT display as shown in Figure 3.
SELECT THE FUNCTION YOU WISH
to change by
moving the joystick (push up to move arrow up, down to
move arrow down) Then, making sure the coin door is
open, push the FIRE button to increase or SINIBOMB t to
reduce the value of the selected function.
Select the appropriate difficulty level by using the
SINIBOMB (easier) and FIRE (harder) buttons (0 =
easiest or liberal, 5 = average, 9 = hardest or
conservative).
NOTE: The next two adjustments affect
playing time by making extra ships easier or harder to
win. Details are on page 12.
For a shorter game, increase the bonus points figure
(FIRST EXTRA SHIP AT). For a longer game, reduce
it. (1,000 = long / 99,000 = short).
For a shorter game, increase ADDITIONAL POINTS
PER SHIP AT. For a longer game, decrease it. (1,000
= long / 99,000 = short).
For a shorter game, decrease the number of SHIPS
PER GAME. For a longer game, increase the number.
(1 = short / 99 = long).
GAME PRICING
is selected with standard settings or with
custom settings as shown in Table 1. Note that free play
can be elected by entering the code number 9 at the
PRICING SELECTION function.
FOR STANDARD SETTINGS
you need change only the
PRICING SELECTION. For custom settings, first set
PRICING SELECTION to zero and then set the remaining
values according to Table 1.
BOOKKEEPING TOTALS
LEFT SLOT COINS 167
CENTER SLOT COINS 0
RIGHT SLOT COINS 426
PAID CREDITS 23
FREE SHIPS 221
TOTAL TIME IN MINUTES 1200
TOTAL SHIPS PLAYED 2000
TOTAL CREDITS PLAYED 593
AVERAGE TIME PER CREDIT
2:01