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Williams Sinistar - Page 7

Williams Sinistar
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5
Warnings & Notices
WARNING:
1.
FOR SAFETY AND RELIABILITY, WILLIAMS
does
not recommend or authorise any substitute parts or
modifications of WILLIAMS Equipment.
2.
USE OF NON-WILLIAMS PARTS
and modification of
game circuitry may adversely affect game play, or may
cause injuries.
3.
SUBSTITUTE PARTS, MODIFICATIONS AND GAME
"CONVERSIONS"
may void FCC type-acceptance.
4.
SINCE THIS GAME IS PROTECTED
by Federal
copyright, trademark and paten laws, so-called game
"conversions" may be illegal under Federal law.
5.
THIS "CONVERSION" PRICIPLE ALSO APPLIES
to
unauthorised facsimiles of Williams equipment, logos,
designs, publications assemblies and games (or game
features not deemed to be in the public domain),
weather manufactured with Williams components or
not.
RF INTERFERANCE NOTICE:
CABLE ROUTING PLACEMENTS AND GROUND STRAP
ROUTING
on this game has been designed to keep RF
radiation and conduction within levels accepted by FCC
regulations.
TO MAINTAIN THESE LEVELS
, reposition harnesses and
reconnect ground straps to their original placements if they
should be disconnected during maintenance.
Game Features
49-WAY OPTO-JOYSTICK
MODELLED AFTER A MILITARY AIRCRAFT JOYSTICK,
the SINISTAR upright and cockpit joystick is engineered to
fit the hand and provide quick game response as well as
durability. Mini games have the space saving standard
joystick but retain the new opto technology.
ELECTRONINCALLY THE JOYSTICK IS UNIQUE.
Six
opto-isolators (three on the X -axis and three on the
Y-axis) are positioned to accept both direction and speed
cues. A resolution of 49 directions and speed combinations
is possible. See PLYER CONTROLS below.
STEREO COCKPIT SOUND
FOR THE FIRST TIME IN A WILLIAMS GAME
we've
included stereo sound! The new cockpit-style cabinet
sufficiently encloses the player so that stereo sound will
enhance the game experience.
TRUE STEREO
. Since "true" stereo requires two sound
sources, the SINISTAR cockpit game has not only two
speakers, but two entire sound boards ... complete with two
separate volume controls for maximum operator control!
SINISTAR SPEAKS!
CHALLENGE FROM A STAR.
Just as the SINISTAR
character is no mere twinkle on the night horizon, this is no
ordinary video game! The SINISTAR character is the
archvillian players love to hate. One of the best reasons
why is that he
dares
them to challenge him!
ALL HIS WORDS ARE STORED IN ROM.
A SINISTAR
sound board addresses ROM chips on a separate speech
board to access digitally-stored phrases. These phrases
are converted from parallel to serial from on the sound
board and then fed back to the speech board.
THE SPEECH BOARD THEN TRANSLATES incoming
digital pulses into analogue form and filters the resulting
analogue speech. Next the speech is mixed with the sound
effects stored and D/A converted to the sound board.
Finally the speech and effects travel back to the sound
boards power amplifier chip and out of the speaker.

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