EasyManua.ls Logo

Williams SPACE SHUTTLE - Pricing Table; Diagnostic Procedures; Display Test; Sound Test

Williams SPACE SHUTTLE
33 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
Pricing Table
Indicates standard settings by adjusting ONLY function
19
Coin-Door
Mechanism
Games/Price
Function______
19
20
21
22
23
24
25
Twin Quarter
112509
4/s1
I
I
4
1
1
0
0
or
9
4/50
0
, 2/$1
3
1
4
1
2
0
0
Quarter,
'1/500, 2/75,
3/4x250
0
3
15
3
4
15
0
Dollar,
2/250,
8/$4
0
2
8
2
1
0
0
Quarter
1/25Q, 3/50,
6/$1
0
1
4
1
1
2
0
(USA and Canada)
1/250,
5/$l
0
1
4
1
1
4
0
1/500,3/$l
0
1
4
1
2
4
0
1DM, 5DM, 2DM
1/1DM, 3/2DM, 10/5DM
2
1
10
3
1
0
0
1/2xIDM, 1/2DM, 3/5DM
0
3
15
6
5
0
0
(West Germany)
2/1DM, 512DM, 14/5DM
0
13
65
26
5
65
0
IF, 5F, IOF (France)
91I3xlF,
2/5F, 5/I0F
4
2
10
20
5
20
0
25-Cent
1/25, 4/IG
0
1
0
4
1
0
0
1-Guilder (Netherlands)
1/250, 5/IG
0
1
0
5
1
0
0
5-Franc,
91/5F, 2/I0F
0
1
0
2
1
0
0
10-Franc (Belgium)
i/IOF
8
1
0
2
2
0
0
IF, 2F (Switzerland)
11/IF, 3/2F
7 3
0
6
2
0
0
Twin 100-Yen (Japan)
2/100Y
3
1
4
1
2
0
0
Twin IOOL (Italy)
1/200 Lire
3
1
4
1
2
0
0
200
r
$1 (Australia)
11/400 3/$1
5
1
_
0
6
2
0
0
lop, 50P (UK)
.1/110p
]
, 5/50P
6
1
1
5
1
1
1
0
0
Any
Free Play
set
function
18 to 0 for
free play
Game Pricing
PRICING MADE EASY. Function 19 allows a
shorthand
method of setting the pricing functions. If a number
from one to eight is entered into function 19, a
corresponding standard setting (shown in the
pricing table above) will be entered into the game.
The rest of the pricing functions are automatically
set for that standard.
FOR CUSTOM SETTINGS first set function 19 to zero.
Then set the remaining values according to the
pricing table.
THE GAMES
:
PRICE RATIO is equivalent to the ratio
X
: VC,
where:
Diagnostic Procedures
DISPLAY TEST
1.
Use MANUAL-DOWN and press ADVANCE.
Displays should indicate all 0's.
2.
Use AUTO-UP. Displays should sequence from all
0's through all 9's. Comma segments should
come on when the odd digits are displayed.
3.
To stop cycling use MANUAL-DOWN. Press
ADVANCE to step through the tests one number at
a time. Use AUTO-UP to resume cycling.
SOUND TEST
X - COIN-SLOT MULTIPLIER (the number at function
20, 21 or 22)
V
= COIN VALUE
C
= COIN UNITS REQUIRED FOR CREDIT (the number
at function 23)
For example (assuming quarter chutes) at factory
settings the variables produce I : 25x1 or one game
for 25C.
UNITS REQUIRED FOR BONUS CREDIT
(function 24) is
the number of games that must be purchased before
a free game is awarded. The factory settings for this
function is U, which means the function is disabled.
MINIMUM COIN-UNITS
(function 25)
determines the
number of games that must be purchased before
play may begin. The factory setting for this function
is 0.
This 0 means that the MINIMUM COIN-UNITS
feature is disabled.
1.
(From Display Test)
Use AUTO-UP and press
ADVANCE. Test 00 should be indicated in the
CREDITS display and the MATCH display should
sequence from 00 through 06. A different sound
should be produced for the numbers
01-06.
2.
To continuously pulse a single sound use
MANUAL-DOWN. Press ADVANCE to sequence
through sounds one at a time. Use AUTO-UP to
resume sequencing.
3.
Listen for the following words. Missing or
damaged words indicate the failure of a
particular ROM as shown below. For
part-ordering information, see the ROM Summary
at the beginning of this manual.
12

Related product manuals