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Apple IIe - Page 237

Apple IIe
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Apple
lie
Graphics
237
Table 6-3. Vectors
vector#
direction binary
code
1
I
move
010
2 I
move
010
3
-
plot
101
4
-
plot
101
5 1
plot
100
6
1
plot
100
7 1
plot
100
8
1
plot
100
9
-
plot
111
10
-
plot
111
11
-
plot
111
12
-
plot
111
13
I
plot
110
14
I
plot
110
15
I
plot
110
16
I
plot
110
17
-
plot
101
18
-
plot
101
The
Apple
lie
stores
information
in
words
of
eight
bit
binary
numbers.
Because
the
binary
direction
codes are
only
three
bits
long,
it
would
be wasteful
to
put
only
one
plotting
vector
in
a
memory
location.
Usually
two
and
sometimes
three
plotting
vectors can
be
stored in a
specific
memory
address.
A
few
rules must be
followed
while
packing
the
binary
codes
into
memory:
1-
all bytes are read
from
right
to
left.
2-
if
all
remaining
sections
of
a
byte
contain
all zeros
the
rest
of
the
byte
will
be
ignored.
3-
only
a
move
instruction
may
be
placed
in
section
X
of
a byte.

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