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Atari XL - Page 142

Atari XL
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132 The
Atari
XL
Handbook
GRAPHICS
command
will
allow
the
entire
display
to be
used
for
multicolour
characters.
Mode 12
allows
40
columns
by 24
rows
of
characters
-
the
same
as
mode
o.
Mode 13
allows
40
columns
by
12
rows
of
multicolour
characters,
the
characters
being
twice
as
tall
as
those
in
mode
12.
Type
in
the
following
program
to
see
some
multicolour
characters.
10
GRAPHICS
12
20 PRINTit6i"MULTICOLOUR
CHARACTERS"
You
may
just
be
able
to
discern
the
message
-
it
is
certainly
multicoloured,
but
hardly
legible!
This
is
because
in
mode
12
(and
mode
13)
the
information
defining
a
character
is
interpreted
differently
by
the
computer.
A
multicolour
character
is
still
defined
by
eight
bytes
of
character
memory,
but
each
pixel
comprising
the
character
is
represented
by
two
bits
rather
than
one.
This
means
that
multicolour
characters
are
only
four
pixels
wide,
but
the
pixels
are
double
the
normal
width
so
characters
are
the
same
size
as
in
other
modes.
The
extra
information
available
in
two
bits
is
used
to
select
the
colour
of
that
pixel.
The
multicolour
characters
can
be
designed
on a
similar
eight
by
eight
grid
to
that
used
for
standard
characters,
as
shown
opposi te.
There
are
four
possible
combinations
of
two
bits,
00,
01,
10
and
11,
and
each
of
these
represents
a
different
colour
or
rather
specifies a
different
colour
register.
Press
the
RESET
key
(to
return
the
colour
registers
to
their
default
values)
and
type
in
the
following

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