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Atari XL User Manual

Atari XL
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Player-Missile
Graphics
181
The
values
for
the
two
bits
are
the
same
as
those
used
in
the
player
width
registers.
It
is possible to
use
the
four
missiles
as
a fifth
player
by
careful
use
of
the
missile
horizontal
position
registers.
If
bit
4
of
the
priority
register
GPRIOR
is
set
to 1,
the
missiles
will
all
appear
the
same
colour
-
that
indicated
in
display
colour
register
number
3.
PRIORITIES
With
a
possible
four
players
and
four
missiles
moving
around
the
screen,
and
passing
over
graphics
displays,
some
rules
are
necessary
for
deciding
what
should
be
shown
where
two
players
overlap,
or
where
a
player
or
missile
overlaps
the
other
graphics.
Another
GTIA
register
is
used
to
controls
the
relative
priorities
of
players,
missiles,
and
graphics
of
different
colours.
This
register
is
called
GPRIOR,
and
is
at
address
623.
The
four
lowest
bits
of
this
register
(bits
0 to 3)
are
used
to
select
among
four
different
orders
of
precedence
for
the
colours.
These
are
shown
in
the
table
overleaf.
Notice
that
the
priorities
are
given
in
terms
of
colour
registers.
The
players
and
missiles
are
not
shown
separately
as
the
colour
registers
are
shared,
and
it
is
the
colour
register
used
which
determines
the
priority
of
a
graphics
item.
Points
to
note
are
that
colour
register
4
is
always
used
for
the
background
colour of a
graphics
display,
and
colour
register
3,
which
is
not
used
in
most
.
graphics
modes,
may
be
used
as
the
colour
register
for a fifth
player
ifbit
4
of
GPRIOR
is
set
to 1.
If
you
try
setting
more
than
one
of
the
four
priority
controlling
bits
of
GPRIOR
at
the
same
time,
you
will
get
very
strange
results,
as
the
order
of
precedence
will
not
then
be
clearly
defined.

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Atari XL Specifications

General IconGeneral
Release Year1983
CPUMOS Technology 6502C
GraphicsANTIC, GTIA
SoundPOKEY (4 channels)
StorageCassette tape
PortsCartridge
Operating SystemAtari BASIC
CPU Speed1.79 MHz
RAM64 KB

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