EasyManua.ls Logo

Avolites Sapphire Touch User Manual

Avolites Sapphire Touch
277 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
Page #1 background imageLoading...
Page #1 background image
Sapphire Touch
Operator’s Manual
Version 9.0

Table of Contents

Question and Answer IconNeed help?

Do you have a question about the Avolites Sapphire Touch and is the answer not in the manual?

Avolites Sapphire Touch Specifications

General IconGeneral
BrandAvolites
ModelSapphire Touch
CategoryMusic Mixer
LanguageEnglish

Summary

Quick Start

Patching fixtures

Learn how to assign DMX addresses and patch fixtures to the console for control.

Controlling fixtures

Select and control fixtures using console buttons, wheels, and attribute banks.

Programming cues and chases

Understand how to record and program cues and chases for lighting looks.

Programming palettes

Learn to store and recall frequently used settings like colours and positions.

DMX / network setup

Configure DMX output lines and network settings for console connectivity.

Setting up and using the console

Guide to the Sapphire Touch

Overview of the Sapphire Touch console's main control areas and functions.

Connecting up

Instructions for connecting mains power, DMX lines, and external wings.

Using the touch screens

Learn to navigate and utilize workspace windows, menus, and toolbars.

Multi-user operation

Configure multi-user setups, handle worlds, and linking TitanNet sessions.

Titan Simulator

Install and run the Titan Simulator for offline show programming and testing.

Loading and saving shows

Learn procedures for saving, loading, and backing up show files.

Clearing the console

Steps to clear the console for a new show, resetting programming and patching.

Creating reports

Generate reports for show patching and programming data.

Patching

Patching new fixtures or dimmers

Process of patching new fixtures and dimmers using select buttons and menus.

Changing the patch

Modify existing fixture patches, DMX addresses, and view patch details.

Copying, moving and deleting fixtures

Manage patched fixtures by copying, moving, or deleting them.

Advanced options

Configure advanced fixture settings like swap pan/tilt, invert attributes, and limits.

Controlling dimmers and fixtures

Using the select buttons and wheels

Select fixtures and control attributes using console buttons and wheels.

Viewing and using numerical values

Utilize the Channel Grid window to view and edit fixture attributes numerically.

Advanced options

Access ML Menu, control lamp functions, and manage fixture macros.

Palettes

Creating palettes

Learn to store positions, colours, and effects as palettes.

Recalling palettes

Apply stored palette values to fixtures and manage palette pages.

Editing palettes

View, edit, and update palette contents and settings.

Copying, moving and deleting palettes

Manage palettes by copying, moving, or deleting them.

Timing with palettes

Set fade times, overlap, and master time for palettes.

Shapes and Pixel Mapper effects

Shape generator

Create and apply shapes to attributes like pan, tilt, and colour.

Key frame shapes

Create custom shape sequences by defining key frames.

Pixel mapper

Generate animated textures and effects using fixtures as pixels.

Editing shapes and effects

Modify shapes and pixel mapper effects stored in cues.

Advanced options

Explore fading shape size/speed, and pixel mapper layer properties.

Pixel Mapper examples

Learn practical examples of creating randomizing and overlaying effects.

Cues

Creating a cue

Understand cue programming and how to create a single lighting look.

Using a cue

Learn about HTP/LTP rules and how to play back cues.

Editing cues

Modify existing cues by merging, updating, or removing attributes.

Copying, moving, linking and deleting

Manage cues by copying, moving, linking, or deleting them.

Cue timing

Set delay, fade, and overlap times for cues and attributes.

Advanced options

Configure cue options like release mask, shape, curve, and priority.

Chases

Creating a chase

Program chases by setting up looks for each cue and saving them.

Playback

Learn how to fire, control speed, and manually step through chases.

Editing a chase

Open chases for editing and utilize the Unfold function for detailed adjustments.

Copying, moving, linking and deleting

Manage chases by copying, moving, linking, or deleting them.

Chase timing

Configure global and individual cue timings for chases.

Advanced options

Explore chase options like loop, direction, cue linking, and release.

Cue Lists

Creating a cue list

Program a cue list by setting up looks for each cue and adding them.

Changing legends for cues in a cue list

Set and manage legends for individual cues within a cue list.

Autoloading a playback within a cue list

Program playbacks to automatically load and trigger with specific cues.

Running a key macro from a cue list

Trigger key macros from cues within a cue list for custom actions.

Cue List playback

Learn how to run, pause, and navigate cue lists.

Editing cue lists

Modify cues within a cue list using playback or cue view windows.

Copying, moving, linking and deleting

Manage cue lists by copying, moving, linking, or deleting them.

Cue list timing

Configure time and fade options independently for each cue.

Running the show

Playback controls

Essential controls for running a show, including backup and labeling.

Master faders

Assign faders as masters for overall intensity control.

Speed Masters

Control the speed of shapes, effects, or chases across multiple playbacks.

Group Masters

Assign faders to control the master intensity of fixture groups.

Flash and swop buttons

Use flash and swop buttons for cues, chases, and reallocating functions.

Playback priority

Configure playback behavior when controlling the same fixture.

Locking a playback onto the same handle on every page

Ensure playbacks remain accessible across different pages.

Viewing active playbacks

Monitor active playbacks and their affected attributes.

Blind mode

Program cues using Visualiser without affecting the live stage look.

Busking with palettes

Create variations by recalling palettes to modify cues during live shows.

Organising the console

Rearrange fixture buttons, palettes, and playbacks for better layout.

Set List window

Link playback pages to songs or events for easy show stepping.

MIDI, DMX or audio triggering

Trigger console features using external MIDI, DMX, or audio sources.

Linking consoles for multi-user or backup

Connect consoles for collaborative work or backup operations.

Remote control

Setting up the remote

Configure network settings for remote console control via Wi-Fi.

Operating the remote

Learn to use the keypad, fixture, group, palette, and cue screens.

Recording groups and palettes

Record groups and palettes using the Rec button on the remote.

User Settings and other options

Configuring the Workspace

Customize screen layouts by opening, positioning, and saving workspaces.

Key Profiles

Reconfigure front panel buttons and save settings as Key Profiles.

The System menu

Access system-wide settings like TitanNet Security and Network Settings.

DMX output mapping

Configure DMX outputs and map them to various nodes and lines.

Curves

Understand and apply various fade curves to playback tracking.

Upgrading the software

Instructions for downloading and installing software upgrades.

Recovering/reinstalling the system

Procedures for reloading console software using recovery media.

Working with Fixture Personalities

Downloading fixture personalities from Avolites

Find and download fixture personality files from the Avolites website.

Updating the personality library on the console

Install updated fixture personality libraries onto the console.

User/custom personalities

Create or modify fixture personalities using the Personality Builder application.

Requesting a new fixture personality

Submit requests to Avolites for new fixture personalities.

Reporting a personality bug to Avolites

Report issues with fixture personalities to Avolites for fixing.

In an emergency

Utilize generic fixtures when a specific personality is unavailable.

Networking the console

Controlling fixtures over a network

Configure network settings like IP address for console communication.

Connecting to a simulator with ACDI

Set up ACDI for interfacing with simulators like Visualiser.

Module Setup

Configure DMX modules and nodes for network communication.

Using Active Fixtures with CITP

Utilize CITP for lighting devices to communicate and share information.

All about IP addressing

Understand basics of IP addressing and subnet masks for network setup.

Using different Avolites consoles

The console controls

Overview of console controls like touch screen, macro buttons, and button functions.

Programming features in Titan

Explore programming features like overlap, fixture exchange, and priorities.

Release notes

Version 9.0

Details on upgrading software and new features in version 9.0.

Version 9 New Features

Highlights new features including key frame shapes and colour model improvements.

Improvements

List of improvements made to dimmer shapes, master limits, and cue recording.

Changes

Details on changes to align rules, syntax terminators, and tracking options.

Bugs Fixed

List of resolved issues including shape fade, group masters, and fixture numbers.

Titan Commands quick reference

Fixtures

Quick reference for fixture selection, cell selection, and attribute control commands.

Select If

Commands for selecting fixtures based on intensity or other criteria.

Record

Syntax for recording cues, merging programmer contents, and recording positions.

Copy, Move

Commands for copying and moving cues within cue lists or to other playbacks.

Delete

Syntax for deleting cues from connected cue lists.

Include

Commands to include cues or attributes into the programmer.

Times

Syntax for setting fade in, fade out, and delay times for cues and attributes.

Cue Lists

Commands for navigating and controlling cue lists.

Glossary of words

Related product manuals