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Avolites Tiger Touch User Manual

Avolites Tiger Touch
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Tiger Touch
Operator’s Manual
Version 8.0

Table of Contents

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Avolites Tiger Touch Specifications

General IconGeneral
TypeLighting Console
ManufacturerAvolites
ModelTiger Touch
Motorized faders10
Ethernet Ports1
Touch ScreenYes
Power Supply100-240V AC, 50-60Hz

Summary

Quick Start Guide

Patching Fixtures

Guide to patching fixtures and dimmers using the console interface.

Controlling Fixtures

Instructions on selecting and controlling fixtures using select buttons and wheels.

Programming Cues and Chases

Covers programming basic cues, chases, and understanding timing.

Programming Palettes

Explains how to set up and record attributes into palettes for recall.

DMX and Network Setup

Basic setup for DMX output and network connections.

Setting Up and Using the Console

Guide to the Tiger Touch

Overview of the console's main control areas and layout.

Connecting Up the Console

Details on connecting power, DMX, and other peripherals.

Using the Touch Screen and Monitor

Navigation and interaction with the console's touch interface.

Multi-User Operation

Configuring the console for multiple users and collaborative work.

Titan Simulator

Information on installing and using the Titan software simulator.

Loading and Saving Shows

Procedures for saving, loading, and importing show files.

Clearing the Console

How to reset the console to a clean state for a new show.

Creating Reports

Generating reports for fixtures, cues, chases, and palettes.

Patching Fixtures and Dimmers

Patching New Fixtures or Dimmers

Steps for patching new fixtures and dimmers into the console.

Changing the Patch

Methods for modifying existing fixture patches and addresses.

Copying, Moving, and Deleting Fixtures

Managing patched fixtures by copying, moving, or deleting them.

Advanced Patching Options

Options like swapping pan/tilt, inverting attributes, and setting limits.

Controlling Dimmers and Fixtures

Using Select Buttons and Wheels

How to select fixtures and use wheels for attribute control.

Setting Fixtures to a Start Position (Locate)

Using the Locate function to set fixtures to a known starting point.

Clearing Selection

Removing attributes from the programmer and deselecting fixtures.

Fixtures with Multiple Cells (Subfixtures)

Controlling fixtures with multiple cells or subfixtures.

Changing Attributes Using the Wheels

Using attribute bank buttons and wheels to modify fixture attributes.

Setting Attributes Using the Touch Screen

Utilizing the touch screen and Attribute Editor for attribute control.

Setting Attributes from the Softkeys

Entering numeric values for attributes directly via softkeys.

Adjusting Attributes with the @ Buttons

Using the @ button to access attribute value adjustment menus.

Selecting Fixtures and Dimmers by Number

Using channel numbers to select fixtures for control.

Selecting Using a Pattern

Methods for selecting fixtures based on patterns like odd/even.

Selecting Fixtures Which Are in a Palette or Playback

Using the Select If function to select fixtures based on palettes or playbacks.

Attribute Groups – IPCGBES-FX

Understanding attribute grouping for efficient selection.

Using Fixture Groups

Creating and managing groups of fixtures for quick selection.

Fixture Order and Fixture Layout in Groups

Configuring fixture order and layout within groups for effects.

Stepping Through Selected Fixtures One at a Time

Navigating through selected fixtures sequentially for programming.

Highlighting the Selected Fixture with Prev/Next

Using Prev/Next to highlight fixtures and see selection on stage.

Flash Selected Fixtures to Full

Temporarily setting selected fixtures to full output for visibility.

Turn Off Unselected Fixtures

Using Remainder Dim to turn off unselected fixtures.

Align Fixtures

Copying attributes from one fixture to another.

Flip

Swapping Pan and Tilt positions for moving head fixtures.

Fan Mode

Applying fan effects to spread attribute values across fixtures.

Setting Fixture/Attribute Times

Setting fade and delay timings for fixtures and attributes.

Viewing and Using Numerical Values

Using the Channel Grid window to view and edit fixture data.

Advanced Options

Accessing ML Menu, Lamping, and other advanced controls.

Palettes Overview

Creating Palettes

Understanding attributes stored in palettes and how to store them.

Recalling Palettes

Methods for recalling palette values and navigating palette pages.

Editing Palettes

Viewing, editing, and changing the content of existing palettes.

Copying, Moving, and Deleting Palettes

Managing palettes by copying, moving, or deleting them.

Timing with Palettes

Setting and overriding timing information for palettes.

Shapes and Pixel Mapper Effects

Creating Effects

Guide to creating basic shapes and effects using the Shape Generator.

Editing Shapes and Effects

Modifying existing shapes and effects in cues or playbacks.

Advanced Options for Shapes

Fading shape size and speed, and other advanced settings.

Pixel Mapper Examples

Practical examples of creating effects using the Pixel Mapper.

Creative Use of Fixture Layouts

Arranging fixtures in layouts for complex pixel mapping effects.

Playback Order and Priorities

Managing how effects layer and prioritize between playbacks.

Displacement and Layer Properties

Using layer properties and displacement for global effect adjustments.

Spawn and Pre-Spool

Controlling animated elements with spawn and pre-spool settings.

Cues Management

Creating a Cue

Basic steps for programming and recording a single cue.

Using a Cue

Understanding HTP/LTP rules and playing back cues.

Editing Cues

Methods for editing cues, including merging and updating.

Copying, Moving, Linking, and Deleting Cues

Managing cues by copying, moving, linking, or deleting them.

Cue Timing

Setting fade times, overlap, and attribute timings for cues.

Advanced Cue Options

Configuring release masks, shape/speed on fader, and playback priority.

Chases

Creating a Chase

Steps for programming and recording a chase sequence.

Playback Controls for Chases

How to play back, pause, and control chase steps.

Connecting a Chase for Control

Linking chases to wheels and other controls for playback.

Setting Speed and Crossfade for a Chase

Adjusting chase speed and crossfade settings.

Editing a Chase

Opening chases for editing and using the Unfold function.

Copying, Moving, Linking, and Deleting

Managing chases by copying, moving, linking, or deleting them.

Chase Timing

Setting global and individual cue timings within a chase.

Advanced Chase Options

Looping, direction, cue linking, and renumbering options for chases.

Cue Lists Management

Creating a Cue List

Steps for programming a sequence of cues into a cue list.

Cue List Playback

Running a cue list, pausing, skipping, and jumping between cues.

Editing Cue Lists

Using Playback View and Cue View windows for editing.

Copying, Moving, Linking, and Deleting

Managing cue lists by copying, moving, linking, or deleting them.

Cue List Timing

Setting independent time and fade options for each cue in a list.

Running the Show

Playback Controls

Essential controls for running a show, including backup and labeling.

Grand Master and Assignable Faders

Controlling overall intensity and specific playback areas.

Speed Masters

Assigning playbacks to masters to control speed of shapes or effects.

Group Masters

Assigning faders to control the master intensity of fixture groups.

Flash and Swop Buttons

Using Flash and Swop buttons for cue and chase control.

Playback Priority

Configuring how playbacks interact when controlling the same fixtures.

Preset Playbacks

Using dedicated playback faders for frequently used memories.

Blind Mode

Programming cues without affecting the live stage look.

Busking with Palettes

Creating instant variations during a show using palettes.

Using Multiple On-Screen Workspaces

Configuring and recalling different workspace layouts.

Organising the Console

Using the Move function to rearrange fixtures, palettes, and playbacks.

Set List Window

Linking playback pages to songs or events for show sequencing.

MIDI or DMX Remote Triggering

Setting up external triggering for console features.

Remote Control Operations

Setting Up the Remote Connection

Instructions for connecting the console to a network for remote control.

Operating the Remote Interface

Using the Keypad, Fixture, and other screens on the remote app.

Recording Groups and Palettes Remotely

How to record groups and palettes using the remote application.

User Settings and Other Options

Configuring the Workspace Layouts

Managing and positioning workspace windows on the console.

Saving Workspaces

Saving and recalling custom workspace configurations.

Key Profiles for Button Customization

Creating and editing key profiles to customize button functions.

The System Menu

Accessing system-wide settings like network and user preferences.

DMX Output Mapping

Configuring how DMX is outputted to nodes and network devices.

Curves for Playback Fades

Understanding and applying different curves to playback fades.

Working with Fixture Personalities

Downloading Fixture Personalities

Finding and downloading personality files from the Avolites website.

Updating the Personality Library

Procedure for updating the console's fixture personality library.

User/Custom Personalities

Creating or modifying custom personality files.

Requesting New Fixture Personalities

How to request new fixture personalities from Avolites.

Reporting Personality Bugs

Process for reporting issues with fixture personality files.

Emergency Fixture Operation

Using generic fixtures when a specific personality is unavailable.

Networking the Console

Controlling Fixtures Over a Network

Setting up the console's IP address for network communication.

Setting Up DMX Outputs

Configuring DMX output lines and routing to network nodes.

Simple Art-Net System Setup

Configuring an Art-Net system for lighting control.

Connecting to a Simulator with ACDI

Setting up communication between the console and simulators.

Module Setup

Understanding and configuring DMX modules and nodes.

Using Active Fixtures with CITP

Integrating lighting devices with media servers using CITP.

All About IP Addressing

Basics of IP addressing and network setup for lighting control.

Using Different Avolites Consoles

Console Controls Overview

Comparison of controls between Tiger Touch and other Avolites consoles.

Programming Features in Titan

Highlights of Titan software programming features like overlap and exchange.

Release Notes for Version 8.0

Version 8.0 Upgrade Procedure

Instructions for upgrading the console software to version 8.0.

New Features in Version 8.0

Details on new functionalities like multi-user and handle worlds.

Global Palettes

Introduction to the new 'Global' palette type.

Nested Palettes

Creating palettes that reference other palettes.

Offset Functionality

Setting attribute offsets for fixtures and managing them.

Convert Cue to Cuelist or Chase

Converting existing cues into cuelists or chases.

Record Mask and Range Record

Using masks for cue recording and range record syntax.

Improvements and Bug Fixes

List of improvements, changes, and fixed bugs in version 8.0.

Titan Commands Quick Reference

Fixture Commands

Syntax for selecting and controlling fixtures and groups.

Select If Command

Selecting fixtures based on intensity or other criteria.

Record Commands

Syntax for recording cues, including merging and copying.

Copy, Move Commands

Syntax for copying, moving, and inserting cues.

Delete Command

Syntax for deleting cues from a cue list.

Include Command

Syntax for including cue data into the programmer.

Times Commands

Syntax for setting fade and delay times for cues and attributes.

Cue Lists Commands

Syntax for controlling cue list playback.

Glossary of Terms

Addresses

DMX channels occupied by individual fixtures.

Align Fixtures

Copying attribute characteristics between fixtures.

Attribute

A single channel or function of an intelligent fixture.

Attribute Groups (IPCGBES)

Grouping of similar attributes for console operations.

Autoload

Automatically firing a playback by a cue in a cue list.

Backups

Copies of show data stored externally for safety.

BPM

Beats Per Minute, a unit for measuring tempo.

Busking

Operating the console live, often for music, making effects on the fly.

Chase

A sequence of pre-recorded steps that run automatically.

Chase Steps

Individual cues within a chase sequence.

Colour Changer

Fixture that changes colour, often via gel rolls or filters.

Colour Mix / CMY

System using filters to create a wide spectrum of colours.

Connected Chase

A chase controlled by a chase controller via the CONNECT button.

Cue

A single stage look programmed onto a playback, also known as memory or scene.

Cue List

A sequence of cues that can be triggered automatically or via a Go button.

Cue Mode

Playback format programmed into a cue, with modes 0-3.

Device

Synonym for Fixture.

Dimmer

Device used to control the intensity of an individual light.

DMX

Standard protocol for communication between control desks and fixtures.

Fade

A continuous transition from one level to another.

Fixture

Any lighting instrument patched using a Personality file.

Flash Button

Adds a playback to the current output; historically called ADD.

Flip

Swaps Pan and Tilt positions for moving head fixtures.

Focus

Old term for Palettes; also used for setting gobo projection sharpness.

Function Wheel

Controls parts of an attribute, not directly an attribute channel.

Generic

Term used to indicate a Dimmer channel.

Group

A pre-programmed collection of fixtures for single-button selection.

HTP and LTP

Mechanisms for determining channel output precedence.

HUD (Heads-Up Display)

An information window shown on the console screen.

Include

Transferring contents of a Cue or Chase Step into the Programmer.

Instrument

Synonym for Fixture.

Intelligent Fixture

A fixture with advanced control capabilities.

IPCGBES

Attribute Groups used to conveniently group similar attributes.

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