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| Software Version | v11 |
|---|---|
| Type | Lighting Control Software |
| Platform | Windows |
| Art-Net Support | Yes |
| sACN Support | Yes |
| MIDI Support | Yes |
| Timecode Support | Yes |
| Cue Stack | Yes |
| Effects Engine | Yes |
| Pixel Mapping | Yes |
| Multi-user Support | Yes |
| Backup and Restore | Yes |
| Compatibility | Avolites consoles and PC |
| Supported Consoles | Titan Mobile |
| DMX Outputs | Up to 64 universes |
| Visualisation | Yes, with Capture integration |
| Features | advanced media server control |
Details safe lifting practices and approximate product weights for Avolites consoles.
Outlines essential electrical safety precautions for mains-operated consoles and connections.
Lists minimum and maximum voltage ratings, and single-phase connection requirements.
Warns about operating the console with a broken touch sensor and potential glass particle release.
A guide to assigning DMX lines and addresses to fixtures and dimmers for console control.
Explains how to select fixtures and use attribute wheels for control, including locate functions.
Introduces the basic steps for recording cues and chases, including record modes.
Covers setting up and storing colors, positions, and gobos as reusable palettes.
Outlines how to configure DMX lines, network settings, and IP addresses for console operation.
Covers essential connection procedures, cautions, power, startup, DMX, monitors, and console wings.
Details the process of saving, loading, importing, and recovering show files for the console.
Step-by-step guide to patching new fixtures, including selecting, addressing, and options.
Explains how to modify existing fixture patches, view detailed info, and change DMX addresses.
Explains selecting fixtures and using wheels/buttons to control attributes like intensity, position, and color.
Guides on storing attribute values like color, position, and gobos into reusable palettes.
Explains how to recall palette values, manage palette pages, and use quick palettes.
Introduces the Shape Generator for creating movement and attribute effects, covering size, speed, and spread.
Explains how to create custom shape sequences using key frames and edit their parameters.
Covers creating animated textures and 2D effects using fixtures as pixels, including layer masters.
Explains the process of creating a single look (cue) by selecting fixtures and setting attributes.
Covers how cues combine using HTP/LTP rules, playing back cues, and managing playback pages.
Guides on programming chases by setting up looks for each cue and saving them.
Covers firing chases, connecting them for control, and setting speed/crossfade parameters.
Guides on programming cue lists, setting times, legends, and autoloading playbacks.
Covers running cue lists, killing them, tracking, move-in-dark, and key profile options.
Guides on setting up the stage, rigging, fixtures, and cameras within the Capture visualiser.
Covers backing up shows, labeling, master faders, speed/size masters, group masters, scene masters, and playback priority.
Guides on network setup for connecting a mobile device to the console for remote control.
Details how to use the Titan Remote app, including keypad control, fixture selection, and recording.
Covers configuring the TNP unit as a slave device for expanding DMX lines and network connectivity.
Details various system settings including security, network, user settings, key profiles, and DMX configuration.