English
Sampling Sounds and Playing Them on the Digital Keyboard
E-23
6.
After the sound you want to sample is finished, 
press 
cr
 and 
cs
 at the same time.
Sampling will stop.
• Even if you do not press 
cr
 and 
cs
, sampling will stop 
automatically whenever there is no more sound being 
input from the external device. Sampling also will stop 
automatically 10 seconds after it is started.
7.
Press the keyboard key.
• You can repeat steps 3 through 6 to change other sounds 
that make up the currently selected drum set. There are 
eight sounds per drum set.
• You may not be able to get 10 seconds of sampling if 
Digital Keyboard memory is low due to storage of other 
data. If this happens, deleting other memory data you no 
longer need will free up memory space and you should be 
able to sample for 10 seconds. See “Deleting a Sampled 
Sound” on page E-25 for more information.
• Sampling a sound will delete any sound data currently 
assigned to the same keyboard key. To help ensure 
that you do not accidentally delete important data, be 
sure to read “Protecting Against Accidental Deletion of 
Sampled Sounds” on page E-26.
You can use the procedures in this section to copy the drum 
sound assigned to one keyboard key to another key, to 
change the pitch of a sound, and to delete a sampled sound.
1.
Press 
bn
 (TONE) and then use 
br
 (10-key) to 
enter the tone number (606, 607, or 608) for the 
drum set you want.
2.
Press 
cr
 and 
cs
 at the same time.
3.
Press 
ct
 (FUNCTION).
This is the editing mode.
• While in the editing mode, you can copy a sound, 
change the pitch of a sound, or delete a sound (each of 
which is described below). Pressing 
ct
 (FUNCTION) 
again exits the editing mode and returns to step 2 of 
this procedure.
■ To copy a sampled sound from one key to 
another
While holding down the keyboard key to which the sampled 
sound you want to copy is assigned, press the keyboard key 
to which you want to copy it.
• A keyboard key that already has a sampled sound assigned 
cannot be selected as a copy destination.
Used memory
(Unit: Kbytes)
Remaining 
memory capacity
Sm
p
lDrm1
Editing Sampled Drum Set Sounds
Example: To copy sampled sound of key C4 to key D4
Sm
p
lDrm1
Flashes at high
speed
Indicates keyboard keys that have sounds assigned.
Indicates the keyboard key whose sound was copied.
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