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Commodore 16 - Page 8

Commodore 16
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Read
Section
3,
Using
Software.
This
section
tells
you
how
to
use
software
that
is
packaged
in
any
of
the
three
basic
packaging forms
cartridge,
cassette
tape,
and
disk
as
well
as
the
units
needed
to
use
cassettes
and
disks.
When
you have
completed
this
section,
you
will
be
ready
to
use
the
Commodore
software
packages
available
at
your
local
dealer.
You'll
be
able
to
use
software
even
without reading
the
rest of
the
Guide.
If
you
are
interested
in
programming
the
Commodore
16
yourself,
you
will
want
to
read
Sec
tion
4,
Learning
the
BASICs.
This
section
describes
the
Commodore
16's
computational
capabilities
and
introduces
the
advanced
BASIC
programming
language
that
is
built
into
your
computer.
The
sophisticated
sound,
music,
color,
and
graphics
capabilities
of
the
Commodore
16
are
also
intro
duced
in
this
section.
For
detailed
descriptions
of
all
these
topics,
see
the
Commodore
16
Intermediate
User's
Manual.
Consult
the
appendices
for
additional
helpful
infor
mation,
including
information
on
equipment
that
can
expand
the
Commodore
16's
capabilities
even
more,
and
a
list
of
books
you
may
find
helpful.
You'll
soon
see
that
you
can
begin
to
use
your
Commodore
16
as
soon
as
you
have
set
up
and
connected
all
the
equipment.
How
far
and
how
fast
you go
from
here
is
up
to
you.
You
are
in
control.

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