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Commodore Amiga A1000 - Figure 7-3 Sprite Playfield Priority

Commodore Amiga A1000
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Figure 7-3: Sprite/Playfield Priority
When everything is displayed together, sprite 0 is more important than playfield 2 but less
important 3883 than playfield 1. So even though you can't see the boundary, the sprite
disappears "behind" the invisible PF1 boundary.
- 206 System Control Hardware -

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