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Commodore Plus 4 - Page 196

Commodore Plus 4
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184
Some
Programming
Techniques
PC
SB,
;
OOOO
00
M
1000
>1000
00
>1008
>1010
>1018
>1020
>10S8
>1030
>1038
>1040
>1048
>1050
>1058
AC
XR
YR
SP
00 00
00 F8
SO
54
54
99
45
4B
EB
22
4D
32
3C
00 00
41
4D
54
4C
59 22
22
4D
20
49
59 22
20
PD
00
4E
45
4P
00
Al
00
EC
OA
00
20
41
45
20
00 34
59 20
53 20
00
42
20
41
10
28
57 22
41
24
00
00
99 22
20
4C
4B
49
10 14
4E
41
4E
49
10
IE
24
B2
00
99
00 56
00
5C
00 00
49
49
54
00
4D
43
00
22
22
10
10
00
Note
that
the
first
line
ends
at
$
101A
and
that
the
location
following
the
zero
is
$101C.
So
cursor
up
to
the
first
line
of
the
memory
dump
and
change
$1001
and
$1002.
Now
the
first
line
of
the
dump
is:
>1000
00
1C
10
OA
00
99 22 49
:1
"I\
Note
that
the
last
line
ends
at
$105A
(the
token
for
LOOP
is
$EC)
and
that
the
location
following
the
three
zeroes
is
$105E.
M
2D 2D
'
>002D
03
10
03
10
03
10
00
PD
:
1
1
Change
$2D
and
$2E
so
that the
dump
is
>002D
5E
10
03
10
03
10
00
PD
P^l
X
READY.
LIST
10
PRINT"I
AM
A
LITTLE
KITTY"
20
PRI1TT"MY
NAME
IS
NICKY"
30
DO
WHILE
Af|=""
40
PRim"'ME0W"
50
GETAl
60
LOOP
READY.
Your
program
is
restored.

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