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DATAMAN S4 MANUAL
56 <$IKEY;FILL>FILL KEY<$&FILL>
the data matches. EEPROMS are not chip-erased.
QUICK is not <MI>always<D>
quicker: if the PROM requires complete
programming or a lot of changes,
the usual BURN routine will be quicker. PROMS
which usually program
with QuickPulse or FlashRite Algorithms show no
significant improvement
in programming time - the compare-cycle takes
just as long as programming. <MI>However,
for making a few byte changes in a PROM which
usually takes a minute
or more to program, QUICK saves time.
<$IKEY;FILL>FILL KEY<$&FILL>
@COMPUTER TEXT = >><R>
>><R>
>>FILL<R>
00000,01FFF,AA
@COMMAND = FILL (START),(END),(BYTE)
<$IBlocks;Filling with specific byte>Fills each
byte of memory with
hex value (BYTE) between hex address (START)
and hex address (END)
inclusive.
<$IKEY;CHECKSUM>SUM KEY
(grey)<$&CKSUM>
@COMPUTER TEXT = >><R>
>><R>
>>CHECKSUM RAM<R>
02000,03FFF
@COMMAND =
<$IChecksum;Memory>CHECKSUM
(START),(END)