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DGT Projects DGT 2010 - Overview; Registration Methods; Introduction; Time Rapid and Blitz (Options 1, 2 and 3)

DGT Projects DGT 2010
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5
Overview
This DGT2010 Game Timer has been designed to be used as game clock for
various two-person board games, especially Chess, Go and Draughts.
The main features are:
13 dierent algorithms covering all popular timing standards
Manual programming of all these methods
21 preprogrammed options for quick and ease of use
Move counter for all options
Time and move counter correction option during a game
Optional sound alert to warn for running out of time
LCD contrast correction feature
Low battery indication
Registration methods
Introduction
Time forms a part of every sport, especially sports such as chess, go,
draughts, shogi and scrabbl. The dierence between the players is deter-
mined not only by the potential performance level of the individual player
but also by the time the player needs in order to reach this level. The more
a sport is seen as a measure of performance the more important it is to limit
the time a player needs to make a move. This must be done in a way which is
most appropriate for the game and the sport concerned. The DGT 2010 of-
fers 13 dierent methods for registering the timing of a game between two
players. Whilst several methods are well known, others may be less familiar.
Several of these methods have been in use for a long time; others are the
result of the possibilities oered by modern electronics. Every method has
its own charm and has an inuence on the manner in which a sport is expe-
rienced. The traditional quickieof 5 minutes per person is dierent from
3 minutes using Delayor Bonus” in which every move attracts an extra
3 seconds of thinking time, although the total thinking time for a game is
hardly any dierent. We recommend players to experiment with the vari-
ous methods which the DGT 2010 oers. It can add an extra dimension to
a favorite sport.
1. Time Rapid and Blitz (Options 1, 2 and 3)
This is the simplest way to indicate time. Both players are allocated one
period in which they must make all moves.
2. Time + Guillotine (Options 4 and 5)
The rst period is used to play a predetermined number of moves. The se-
cond period, the Guillotine, is used to complete the game. 1 Period + Guil-
lotine is similar to Rapid and Blitzbut with a slower start. Notice that the
guillotine time is added when one player used allrst period time (not after
the completion of e.g. 40 moves).
3. 2 x Time + Guillotine (Options 6 and 7)
For an even quieter start it is possible to play a game with two periods be-
fore the Guillotine. Notice that the second and guillotine time are added
when one player passes zero time.
4. Time + Repeating Time (Options 8 and 9)
A quiet end to a game also has its advantages. The simple traditional clock
gives the players repeated one-hour periods in which to complete a subse-
quent number of moves.

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