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Game Play
Game Play
To determine who will throw first at the start of the game, each player/team will toss one washer
toward the opposite target. Whoever gets closest or makes it into the center hole/5 will be the
first to throw their washer. Players alternate tossing their washers until all 6 have been thrown.
1. Scoring is based off what hole number the washer goes in. For example if it the washer goes
in the middle 5 hole you get 5 points
2. Only one player can score per round
3. Washers cannot bounce from the ground
4. If at any time, a players' washer lands on the white pin, that is an instant winner for the team.
Skunk Rule: The team that scores 11 points before the other team scores wins the game.
Scoring
First team or player to reach 21 Points wins. Compare your score to your opponents each round.
Each team’s points cancel each other out so only one team can score per round. For example if
Team 1 scores 8 points and Team 2 scores 5, Team 1 adds 3 points to their score.
Optional Rules
Exacta Rule: A team must score 21 points without going over. If a team goes over, their
score goes back to 15 points.