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Fisher-Price THiNK & LEARN Code-a-pillar DKT39 User Manual

Fisher-Price THiNK & LEARN Code-a-pillar DKT39
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Where can you make him go next?
Press the GO! button .
Watch his pieces light up
as he maps the plan you
“programmed”.
Off he goes! When he stops, press his
head and he will respond in
his own “code”.
Fit a segment piece into Code-a-pillar™.
The piece lights up to let you know it’s
connected! This may take several seconds.
Slide the power switch
ON
to start or OFF
when finished playing.
Tips and Hints
For best performance, use Code-a-pillar™ on hard, flat
surfaces. We do not recommend using Code-a-pillar
on carpets.
If a segment piece does not light up when you attach it to
Code-a-pillar, it may not be fully connected. Push the piece
to make sure it’s connected.
If Code-a-pillar moves slowly, the wheels may be dirty. Wipe
them with a clean cloth.
Oops! Code-a-pillar ran into something or you pressed his
head. Clear the path for him and/or press the GO! button .
He will resume the same path where he left off!
Code-a-pillar segment pieces are what make him go! If there
are no pieces connected, and you press the GO! button ,
his eyes blink and he will make a sound.
Connect the segment pieces to Code-a-pillar any way
you want and watch him go! Then, take all the pieces
apart and connect in a different order to see where
Code-a-pillar will go next!
Make Code-a-pillar grow & go! Expansion kits sold
separately and subject to availability. Code-a-pillar will not
recognize more than 15 pieces at a time. If Code-a-pillar
does not respond, try removing some pieces and try again!

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Fisher-Price THiNK & LEARN Code-a-pillar DKT39 Specifications

General IconGeneral
BrandFisher-Price
ModelTHiNK & LEARN Code-a-pillar DKT39
CategoryToy
LanguageEnglish

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